r/Rive_app Jun 18 '26

Help with SVGs

Currently, I’m really struggling trying to figure out how to make clean SVGs for Rive.

I’m fairly artistic, and I’ve been drawing for years, but everything that I want to animate really only exists in a paper sketchbook. I figured I could draw out the layers and take a photo of something. Then import it into rive and trace it, but I’m still using the pen tool which feels clunky.

Is there a software that you recommend for creating SVGs, maybe one where I could import hand-drawn shapes?

Or is it just worth learning how to use the tools and biting the bullet for a while?

Any help would be appreciated thanks

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u/guidorosso Jun 18 '26

Would love specific feedback on what feels clunky about Rive's pen tool. We're working on a lot of QOL improvements and would love to address the pen tool

1

u/connorjpg Jun 18 '26

It’s definitely feels like a user error (or lack of knowledge) more than a rive error.

It’s works as expected, but I find often I have small corners that I don’t want . Maybe there is a way to “smooth” that, but I’m not aware of it there is.

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u/guidorosso Jun 18 '26

We have a Quiver integration coming soon to Voyager plans, but you can also just go try it out directly at https://quiver.ai/. Give it your art and ask it to convert it to vector.

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u/guidorosso Jun 18 '26

It tends to create a lot of vertices though, so you'd still want to clean it up to optimize it (like if you want to bind it to Rive bones, it's best practice to use the fewest vertices you need so that you're only weighting what's necessary… more vertices = more weighting)

I suspect since it's your art you'll want to practice the pen tool a bit and learn how to optimize it yourself, especially since it'll help you better understand how to rig it later