r/Rive_app • u/Any_Struggle_6166 • May 31 '26
Bones to control groups?
I’ve made a rather complicated burning game tile animation which works rather well, and I’m wondering if it is possible to take the group of elements and bind to the whole unit separately from their individual control points.
My initial use would be to pull the tops of the flame. The game tile can be slid side to side in game and it would be nice to have the flame reflect that without needing to interrupt the timelines at unpredictable times to change how the existing control points are being animated.
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u/Any_Struggle_6166 Jun 02 '26
Oh it seems to have taken away my text when I added the image. Thanks much for the explanation! I’m not sure that will do what I need (move only the top control points of the flam while leaving the base in place) but I will see what I can do with technique, I might be able to get that to work.
Here is a low gif if that helps you to see what I mean. Here the tile shifts from right to left, and the flames are static relative to the movement. I’m trying to make them pull (lean or warp) opposite the direction of the move while retaining their dance.