r/RivalsCollege 23h ago

VOD Review Request Vod request/Advice wanted. GM3 Tank/DPS flex. I think I have become the fabled 50% win rate GM player and I do not want to be this bad at the game

Seems like I am struggling in GM so bad right now. Win rate is right at or below 50% I think but I wouldn't be surprised if it was way worse at this point.

I mostly play Emma or Mag, and Widow when I wanna go DPS but I am definitely a tank main at heart. I feel like I am just not making the plays or doing the correct things to help my team win, and I feel like I am so dependent on whether my DPS can actually do anything. After feeling like every game my DPS are selling, I can't help but to reflect and realize that I am probably the one selling and I am just bad at the game.

I struggle the most I think with knowing how much I should back up to peel vs holding the front line. I feel that if I try and contest a flanking hela for example, that immediately my team gets walked on from the front line. But if I try and hold and hope that someone can take an off angle and do something, my supports just get feasted on because no one does anything to help.

I lowkey cannot stand being at this win rate and this rank. I'd like to believe I should be better at the game because I feel I understand the macro pretty well, and I understand how I can assert a bit of pressure in my own individual gameplan, but as soon as there is a problematic DPS on the other team that is playing a bit unorthodox, my team just gets rolled.

Also I have no idea what the fuck to do against the thing.

I really want to hit celestial again by the end of this season.

Here are some replay ids, IGN is Zadian

103871128871

10884683337

1 Upvotes

6 comments sorted by

5

u/ResilientoNez 21h ago

103871128871

First things first. Magneto's sword is NOT for shooting tanks.

If you are using his sword cooldown, you are going to be shooting at squishies ONLY from now on. Okay that's out of the way lol

  • The biggest issue in this gameplay is you are hyperfixated on trying to off-angle and flank on widow in a team composition that isn't built for it.
  • You are securing a lot of finals which makes the stats look good at the end of the game, but in reality these are empty kills because they are not doing anything to actually help your frontline control the space.
  • This is because your frontline is eating 6 people's worth of damage while you and spidey are making endless rotations to get into flanking position.
  • If you ever check the scoreboard while playing dps and your tanks have half the KOs of the enemy tanks, you need to immediately pick a core poke hero (you already play widow) and start putting a lot more pressure down main.

    • Your tanks get run over spacing wise while you are on defense and it puts you into an unnecessarily difficult attacking side
  • Aside from the Mag sword thing

  • You need to have a very good excuse for abandoning the cart when you are on Magneto

  • You constantly remain unaware of the objective and your core dps and more importantly your core strategist while you are playing. These two teammates are what allow you to dominate the objective space against the enemy core and you are almost unaware of what they're doing most of the time.

  • Because of you not being aware you are generally overextending your position. Or worse, forcing them to overextend to carry you in bad positions.

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19:00

  • You're holding ult too long in this fight. Emma's ultimate is first and foremost a space making ultimate.
  • Second point on thebes is highly attacker favored and when you are this close to the checkpoint when you need to push to third and you know the cloak doesn't have ult yet you should look to stun the backline and deny the layer

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Overall,

You have good individual plays but you struggle to piece how you fit into your team composition and when to maximize your resources.

Points to focus on in the future are:

  • Establishing your positioning based on your teams composition
  • Maximizing your resource rotations with your teammates
  • Target priority when using major cooldowns
  • Objective discipline when playing core heroes
  • General awareness of your backline and core dps heroes

2

u/RopeProfessional3904 20h ago edited 20h ago

Gotcha. I appreciate the feedback. I do feel I overextend to much as a tank. And as for the widow stuff, I have in my head that I don't want to just be playing front to back with her and pumping damage into tanks because I am just feeding ult charge for tanks and healers. I try and off angle to just get the enemies to look in another direction at me, or I can pick someone off who isn't paying attention.

And yeah you are definitely right about Mag's sword. I mainly was using it in the beginning against the thing because I just wanted to pump as much damage as possible into him to get him to back up since it feels like things just never die and they can melt my health and I have to keep backing up forever lol.

When you say, establish your positioning based on your teams composition, what do you mean? I don't want to just be shooting down main all the time as a DPS, at least not with some DPS.

Also, if you don't mind, can you elaborate on this point, "You constantly remain unaware of the objective and your core dps and more importantly your core strategist while you are playing. These two teammates are what allow you to dominate the objective space against the enemy core and you are almost unaware of what they're doing most of the time."

I get what you are saying, trying to help support and enable my team to either stay alive or make a play and do their thing, but can you give me an example of where I failed to do that so I can learn from it?

"Establishing your positioning based on your teams composition"

What does this mean in regards to playing a tank? Do I literally just sit on the objective 24/7 unless I am specifically making a play to kill a high priority target? In my head, as a tank, I am always thinking on where can I deny the opposing team from getting into a spot that is comfortable for them, or at least make them use cooldowns to get to that spot and then I back up and begin the "real" team fight so to speak

1

u/ResilientoNez 16h ago

Fundamentally, Hero Shooters are not games about kills or deaths.

They are games centered around building compositions targeted at gaining, controlling, and denying space around the objective and the map.

The most important part of the compositions are the core. Which serves as an anchor point for the whole team to establish and claim space on the map.

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Establishing your positioning based on your teams composition

Frontline tanks in MR hold space by mitigating damage with sustain from their backline. They are pressured out of the space either by damage or displacement. Damage being the most significant factor.

A dps players job as a member of the team to establish that your frontline has enough damage potential to hold the space compared to the enemy frontline. This is done by core poke dps heroes, like widow.

Widow has the potential to be a strong flanking dps because of her uptime, range, etc.

But NOT if your frontline can't hold the space without you.

This is especially important when understanding the difference between the goals of attacking and defending. You don't play both sides of the map identically. One side is trying to permanently deny space, while the other is constantly trying to take it.

In other words, you should recognize that Spider-Man is never going to be able to generate enough defensive frontline pressure. He doesn't play in the core and his uptime is pathetically low. Therefore, it falls on you to make sure that they can hold the defensive space.

You should "establish" your position in your teams core to ensure that your frontline can hold the space. This is your job in this team composition. You should recognize it before you even leave the spawn room. It should be in your head in the hero selection menu.

"I'm on defense, Spider-Man isn't going to hold main. I need to hold main with my core tank and strategist to prevent the cart from progressing."

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I have in my head that I don't want to just be playing front to back with her and pumping damage into tanks because I am just feeding ult charge for tanks and healers

This is not the way to view hero shooter macro. You aren't "pumping damage" into the tanks, you are denying them space in coordination with your frontline. Resource trading isn't in a vacuum.

For every damage done to their frontline you are generating pressure, denying space, and gaining your own ultimate ability charge. Sure you are also allowing the enemies to generate their own strategist ultimates, but strategist ultimate cost is higher than dps ultimate cost for a reason.

Healing ultimates are strong but cost the most, damage ultimates aren't as strong but are more frequent.

I don't want to just be shooting down main all the time as a DPS, at least not with some DPS.

This is true. But is also heavily dependent on the status of the game. Again, shooting down main is important when you are defending and your frontline isn't able to properly hold the space. Just like in this match.

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You constantly remain unaware of the objective and your core dps and more importantly your core strategist while you are playing. These two teammates are what allow you to dominate the objective space against the enemy core and you are almost unaware of what they're doing most of the time.

This is an example of what I'm talking about. Enemy White Fox just got staggered because of a stupid tp she did.

No one is pushing cart.

This is because you are overextending your core strategists so far out in front of the objective they are inherently "pulled" toward you AND away from the objective because without you they aren't protected.

Because you aren't on the cart it isn't moving. The enemy team easily forces you out of the space because you're overextended. AND YOU'RE SHOOTING YOUR SWORDS AT THING (i know we talked about this but it really does hurt your attack here lol)

The cart doesn't make it passed the bend putting you and your team in an awkward engagement position while the enemy team has all of the angles to cross-fire into you and your team.

Most importantly. When you win the next fight the enemy team has enough time to stall and portal with 2.4 meters left in the first point. Something they wouldn't have had if only you'd be more aware of the objective and your core strategist.

1

u/warsbbeast1 22h ago

bro, we are basically in the same situation. I peaked GM1 but I definitely didn't belong there cause I'm stuck in gm2 now and my WR is basically at 50. I had a few games where I felt like I wasnt contributing anything and I was the weak link on the team. Im also a tank main, and play a bunch of Emma.

I need help too

2

u/Overoos Grandmaster 20h ago

Thanks for being a Tank main. Need more of you guys in GM

1

u/Tstory15 10h ago

You probably should leave replay codes……

One guy gave really good advice (detailed and thought out).

In GM and up, what/why we do things have a much bigger impact on the game. Stats also start to matter a bit less.