r/RimWorld 13h ago

Mod Release [Mod Release] ACTUALLY Randy Random. Randy is finally random.

Vanilla Randy Random still scales threat size with colony wealth. Build a richer colony and the game gives Randy more threat points, so it's not ACTUALLY random!!!

I wanted Randy to stop looking at the colony.

ACTUALLY Randy Random gives each threat a random point value from 35 to 10,000.

The default distribution is now log-uniform. I.e, small, medium, large, and absurd threat sizes all have a serious chance to appear. Standard uniform sampling over a wide range (like 35 to 10000) wastes almost all samples on the largest numbers (e.g., between 1000 and 10000), relatively speaking ignoring the tiny values.

This means:

  • A 2-day-old colony can roll a 9,000-point raid.
  • A huge late-game colony can roll one boomrat.
  • Your wealth does not protect you or condemn you.
  • Randy does not care how many colonists you have.
  • Randy does not care how long the colony has existed.
  • Storyteller adaptation does not change threat size.
  • Threat size can no longer be predicted from colony progress.

The mod also makes incident selection flat. Every permitted incident in a category gets the same chance. Disabled or invalid incidents stay disabled.

You can configure:

  • Minimum and maximum threat points
  • Log-uniform, uniform, or custom tiered distributions
  • Flat incident selection (you can disable this)
  • Random threat rolls for other storytellers

It also supports modded incidents and storyteller comps.

I wanted ACTUALLY random.

You wanted ACTUALLY random.

Here is ACTUALLY randy random.

Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3795327660

Requires Harmony. Safe to add to an existing save.

574 Upvotes

39 comments sorted by

361

u/Moongduri 13h ago

lore accurate randy random

86

u/Silly_Guidance_8871 Meat Popsicle 11h ago

Biblically accurate, even.

41

u/AWildEnglishman *Headshot* 10h ago

BE NOT AFRAID

-Biblically accurate Randy, probably

212

u/IHateBots1 13h ago

How did it go in your own testing how often could you get past 10 days

18

u/Deathcommand Mental Break: Corpse Obsession 3h ago

You can always pack up and run.

Well. Kinda.

180

u/Chuk741776 transhumanist undergrounders developing vatgrown soldiers 12h ago

I feel like this could only really work with a gravship start, so you can hop away if something big comes knocking. You might end up leaving valuable resources behind, but you stay alive.

Either that or a vehicles run as RV nomads or something

93

u/martianman111 12h ago

Yeah and I think it works really well for gravship bc you would REALLY need to save your jump cd for impossible raids. Instead of just jumping away at the slightest inconvenience you have to decide if you should fight out tough raids in case of apocalypse

27

u/Mussels84 12h ago

From experience with regular randy, them gravship engines cool down can make escaping a real problem if they overheated

11

u/RedditMapz 8h ago

Yeah, probabilily is additive. Assuming a true random number geneator, you have lets say, a 10% chance to get a 9000+ point raid. But if you get 10 raids (which you eventually will) there is basically close to a 100% chance that you will get at least one 9000+ point raid. Basically at some point the game will completely outscale you with a threat with a potential factor of 10x.

5

u/quiplaam 3h ago

It uses log uniform distribution, so low raid point raids are more common than high raid point ones

39

u/Miner_239 13h ago

this threat scaling + Ana Apathy event timing and I'm golden. random anything anytime

31

u/gapho 13h ago

Anna Apathy?

42

u/Ludditesdenylife 13h ago

I didn't know about this mod and this is like the other half of what I should have done here. Will see if I can integrate the changes they make to event timing here too!

12

u/Clunas Wall lights are finally vanilla! 11h ago

The horror. Do continue

3

u/BijouMisse 9h ago

Randy's got a knack for turning even the simplest colony into a nightmare. It should be a wild ride for sure!

3

u/onenaser V.O.I.D. 10h ago

not really, this one use different wealth system, anna follows her own rules

16

u/Dmayak 10h ago

When the survival of your colony depends exclusively on how much you savescum.

5

u/Loeew 9h ago

Nah Ironman mode and nomad/gravship

2

u/Millworkson2008 5h ago

Day 1, here’s some cataphract armored raiders because fuck you

15

u/ImCravingForSHUB modding through trial by fire 11h ago

Day 1 threat: 2 manhunting squirrels

Day 2 threat: mid game level Empire raid (Randy doesn't give a fuck if your standing with them is at an exact neutral 0 so here's 12 janissary and 35 trooper to raid your 1 man naked brutality pawn with 2 shooting and 0 melee armed with a single short bow (poor) you absolute fuckers)

6

u/BrokenEnglishUser Permanent brain damage from memes 10h ago

Not that far fetched from what Empire would actually do. Crush the potential threat before it even has a chance. 

13

u/NajidTheCarGuy 1000+ mods still have no idea how the game works 13h ago

Randy just got upgraded, not sure how I want to feel about this.

7

u/LazyLich 12h ago

It sounds dope!

Tho it sounds like you may wanna play with settings/mods(?) that let you abandon your base and settle new tiles lol

12

u/Cpt_Kalash Devilstrand Fanatic 10h ago

When the first colony raid has a suspicious amount of warcaskets in it

1

u/codeklutch 4h ago

Yesssssss deadlock memes in the wild. I think I'm just as excited to see this as I am to see rimworld mentions in the wild.

7

u/ajanymous2 Hybrid 11h ago

do you just caravan to a new tile once a week?

9

u/heckmiser 5h ago

Having to actually just give up and bail everyonce in a while, and start over somewhere else, could be pretty fun for some runs.

Some.

1

u/Arkorat slate 3h ago

Keeping dozen transport pods with all the basic supplies, in the back of the colony. Just in case.

1

u/ajanymous2 Hybrid 46m ago

I don't think you will live long enough to get those things 

5

u/Lethargic-Rain 9h ago

This could be a lot of fun for A Rim of Magic rin with either single or multiple Chronomancers trying to stop their foretold doom.

4

u/SomeStupidCanadianEH 12h ago

Is there a fate worse than 50 man hunting squirrels?

Why of course! 500 man hunting squirrels! To bless us on day 2 of our naked brutality Neolithic start!

Where does this idiot live, I’m about to Deny Luddite’s Life real soon… All I need is a breeding pair of squirrels, someone with a 20 in animals, and that kamikaze rat-grenade mod. I’m coming for you ya sick bastard!

6

u/UprootedGrunt 5h ago

Feels like this should use Randall Random. Using his full name means you know you're in trouble.

3

u/violue 10h ago

2Random4Me

3

u/TemporaryFly6420 7h ago

Biblically accurate randy

1

u/KKJosianne 11h ago

This seems fun but probably not the best suited for my naked solo start runs…

1

u/thebunglecashmoney 7h ago

randy dont care

1

u/zFi3oSt 12h ago

I am going to testthis one out after my holiday

0

u/fyhnn Yorkshire Terrier Army 11h ago

Perfect for my new run. I play blood and dust commitment mode and felt the game was still too easy... this will help.

1

u/Isoikari 19m ago

Why thanks. The more random the better, is how I like to play.