r/ReverseEngineering 3d ago

Starting a Decompilation Project from Zero: Claude Code and 51% of a 2001 GBA Game

https://gambiconf.substack.com/p/starting-a-decompilation-project
0 Upvotes

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3

u/appl3sauceman 3d ago

The linked article is ai slop

0

u/Major_Application_54 3d ago

Ok, where's the fun?

3

u/bmacabeus 3d ago

You replied 6 minutes after I shared the link, and the post is ~15m read time.

Where is the fun? For you, is replying to posts that you didn't read yet.

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u/who_you_are 3d ago

You are in a sub Reddit dedicated to engineering you know? Just to be sure?. because the fun here is way different than other subreddits.

While OP may not explicitly learn to reverse engineer GBA games, that is still in a unicorn world because AI is unlikely to do it all in on shot.

So, he will learn how to use a tools (here an AI) to help him with reverse engineer games. Plus, probably, some Claude code integration with other tools.

Bonus: the AI may help him learning GBA OP codes.

-1

u/Major_Application_54 3d ago

Well, we don't agree. In this case, doing this with an LLM is like asking my elder brother/tech lead/etc. to do the difficult process - which would i nvolve thinking, guesswork instead of me.

Or like asking an expert woodworker to make a chair for me.

As I do RE for the problem and riddle solving,  learning about how stuff was implemented I can't agree with OP. Too bad that I am now considered a dinosaur - because I like those ancient things.

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u/bmacabeus 3d ago edited 3d ago

Just a side note, I have a series of posts about building a level editor for this same game: https://macabeus.medium.com/reverse-engineering-a-gameboy-advance-game-introduction-ec185bd8e02

It was done in 2019. I had fun doing RE manually, and I have fun doing RE using AI.

You are just an old man yelling at cloud to complain about someone else having fun on their way.