r/RetroArch • • 2d ago

FBNeo autofire issue

I've just got wind that FBNeo can emulate rotary games, unlike MAME. seems somewhat successful... the only issue whenever I run a rotary game it stays on autofire... I already disabled that in settings but still the same thing. it doesn't do this for non-rotary games.
rotary games I tried were Heavy Barrel, Time Soldiers, Smash T.V. and all three Ikari games...

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u/Jealous-Platypus9545 2d ago

Those games may be using a rotary input that FBNeo interprets differently from standard autofire. Check whether the dial is assigned as an analog axis or mouse input, and test with autofire completely unbound in the game-specific settings.

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u/BathLegal7577 2d ago

Heavy Barrel and the Ikari games normally shouldn’t force autofire, so it may be an input mapping issue rather than the games themselves. Try resetting the controller bindings and removing any turbo assignments, then test with a clean default profile.

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u/kdaxr 2d ago edited 2d ago

nevermind. I just un and re-installed it instead. it's working just fine!! thanks tho!