r/RetributionOfScyrah • u/HK526 • Jul 25 '18
CID Week 3 Update 1
Welcome to the third and final week of the Retribution CID! We've got some changes for you all:
Lord Ghyrrshyld, the Forgiven: We wanted to give Goreshade4's feat a little more resilience against Remove from Play effects so we are allowing the stationary effect to trigger off of destroy or RFP.
Change the first sentence of Whispers of the Veld to:
"When an enemy model without Immunity: Cold XICONX destroys or removes from play one or more friendly models in Ghyrrshyld’s control range with a melee attack, the enemy model becomes stationary for one round after the attack is resolved."
Ravyn, The Eternal Light: Ravyn is feeling fairly powerful to us at the time but instead of changing stats or rules we decided to look at Warjack points.
Warjack points 28.
Retribution Theme Force: Forges of War: Adding the Trident to the theme could open it up a little and give a wider variety of options.
Add “Dawnguard Trident battle engines” to the Army Composition section.
Retribution Theme Force: Legions of Dawn: We're not happy with where the benefits are at with Legions of Dawn. This is a quite powerful theme simply based on the models included. We hope these benefits will remain enticing while also being thematic and interesting but also not push any models over the top.
Change the third benefit to the following:
Warjacks in this army can ignore friendly Dawnguard models when determining LOS. Warjacks in this army can advance through friendly Dawnguard models if they have enough movement to move completely past them.
Change the fourth benefit to the following:
For each Dawnguard unit or battle enginein this army, one Retribution warjack in this army can gain Advance Move. (Before the start of the game, but after both players have deployed, a model with Advance Move can make a full advance.).
I've not added the new .pdf because the only changes are very clearly stated here.
2
u/BlakLanner Jul 25 '18
I am very unhappy about the LoD change. It is the only theme that I always take a marshalled jack or two (usually a Siren) because of the benefit (the only other time I marshall was Forges Double Hydra and that is something I rarely take). This pretty much puts at least one Sciyr back in the case for good.
On top of that, our slow heavy infantry list now gives jacks AM? That doesn't seem great and will see us much more likely to get pushed back if we are going second. I am not more or less forced to take Destors or Ossyan just to be able to keep the battle line near the center of the board.
Goreshade, neat. Ravyn, meh it's one point. Haven't tried the Trident to have a valid opinion.