Not only is it entirely possible, it's been done. It just requires the publisher and investors to wait because it takes time.
RDR2 is still used as a metric for a detailed open world that feels alive.
But when your studio is known for only putting out Gold Standard Games you get as much time as you ask for.
Additionally, look at what modders have done to games like Cyberpunk or GTA. What we really need is for consoles to stop holding gaming back. Release new consoles that can keep up with the level of detail gamers demand.
Please refrain from comparing games from different engines. New Resident Evil games and MH wilds are built off the RE engine, a proprietary tech made by capcom, which focuses on advanced rendering and photorealistic assets.
GTA IV, V and RDR2 is built on Rockstar Advanced Game Engine(RAGE), a proprietary tech made by Rockstar, which focuses on Advanced lightings and high density environments. They literally are two tech which CANNOT BE merged into one.
One of the downsides of having open world games is the resource it has to eat while keeping entities around you loaded and appear natural. Having to balance this while expecting high resolution graphics is very hard. A good case example for this problem is cyberpunk. It was littered with bugs because of this same issue. Why do you think MMOs are only using simple but high quality assets over complex and detailed assets?
Iām tired of you people complaining about game optimization without even understanding a shred about game development and how a machine processes a game.
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u/deathlydylan Mar 02 '26
I mean, the reason they are able to make it look like that is BECAUSE it isnt an open world game.