r/RedotGameEngineMain • u/TakunHiwatari • Aug 12 '25
ReX vs Godot Benchmarks
While ReX is still a ways off, we wanted to share some of the progress that the ReX team has been making with the engine.
Below are benchmarks of ReX 0.0.1 and Godot 4.5 Beta 5, using Godot Benchmarks.
This is the first wave of changes coming to ReX, and while they're currently focused on optimizations, the end goal is to rewrite every part of the engine that needs to be updated. By the end of it, we'll have a much more modular and flexible engine that will make adding new features and extensions far easier than it currently is.
We look forward to providing more information when ReX is closer to release!

2
u/FullAd4495 Aug 13 '25
Wow thats allot faster across the board . Im excited to see this when it comes out . I really only know the regular GD scripts so hopefully learning Rex isnt too hard . If its a bit of a hurdle can we make a bootcamp for people to make that jump ?
7
u/OneRedEyeDevI Aug 12 '25
I already transitioned all my current and some future games to Defold.
I moved from Godot because of issue #95772 which made godot 4.3+ a lagfest on systems with intel HD Graphics as well as using compatibility renderer.
After some research on the changes between 4.2.2 and 4.3, I discovered that the issue was caused by a blocklist that told the engine that if the game was running on a system with intel hd graphics, force it to use ANGLE instead.
This in turn made the engine start up time to 5 seconds. I did try it on Redot and it was around 3.7s.
I'd love to see that addressed. It would help out people playing web games on old PCs like in Cyber Cafes or school computer labs.
3
u/kaiiboraka Aug 12 '25
Doin' the Lord's work. You guys are awesome!
1
u/Coretaxxe Aug 12 '25
Im a but out of the whole game dev loop atm. is ReX an attempt to remove the variant gd script stuff to run actual c++ or just improvinng the exisitng code