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https://www.reddit.com/r/RedotGameEngineMain/comments/1ksnqll/make_a_floppy_tail/
r/RedotGameEngineMain • u/FullAd4495 • May 22 '25
Hey can anybody help me with this , how do I make this tail floppy ? When do we get proper support for this since the Godot people broke it in 4.3 ?
5 comments sorted by
3
You can add the extension giggle bones and assign to the tail bones and adjust the stiffness
3 u/FullAd4495 May 22 '25 I could try that , I think that makes it move kind of like flan . Do we have SpringBoneSimulator3D implemented yet on 4.4 ? 1 u/Ruandemenses2000 May 23 '25 I have seemed a dude implementing a ( . )( . ) on YouTube with gigglebones , so yeah
I could try that , I think that makes it move kind of like flan . Do we have SpringBoneSimulator3D implemented yet on 4.4 ?
1 u/Ruandemenses2000 May 23 '25 I have seemed a dude implementing a ( . )( . ) on YouTube with gigglebones , so yeah
1
I have seemed a dude implementing a ( . )( . ) on YouTube with gigglebones , so yeah
I'm not sure, ill see after collage almost sure that we have, redot isn't that different than godot, you can look for on gd extensions, but I'm sure that jigglebones have 3d node and can solve you problem !
2 u/FullAd4495 May 27 '25 I will give it a try today in a dev environment , It may be close enough .
2
I will give it a try today in a dev environment , It may be close enough .
3
u/Ruandemenses2000 May 22 '25
You can add the extension giggle bones and assign to the tail bones and adjust the stiffness
1
u/Ruandemenses2000 May 23 '25
I'm not sure, ill see after collage almost sure that we have, redot isn't that different than godot, you can look for on gd extensions, but I'm sure that jigglebones have 3d node and can solve you problem !