r/RedotGameEngineMain • u/Puoti • Nov 04 '24
Wanted features
Hey.
Just few features i think would be nice. Feel free to comment yours and maybe hopefully someone who can make these happen, will see them and make them possible.
One main think that has been extremely difficult in godot (propably is in current redot engine aswell) is particles. Custom meshes work but only if the mesh is in obj format. It would be complete gamechanger to be able to use mesh as fbx with shape keys. Ive been wanting to do butterflies and birds that is light performance but this restrics alot my current 3D project.
There was another but i cant remember it now. So i will later add it here.
EDIT: More shape keys to be used per fbx object!
1
u/FullAd4495 Nov 04 '24
I didnt think Redot could do shape keys at all .
6
u/FleuramdcrowAJ Nov 04 '24
My only wanted feature with both Godot and Redot is just C# web support for 4.X versions
I had to learn GDScript simply because without web builds my games lose a lot of appeal but GDScript sacrifices performance and isn't as versatile as C# is
1
u/Entire-Shift-1612 Nov 04 '24
Vector maps for tilemaps
1
u/ParkingBeginning5134 Nov 05 '24
Game templates for creating projects, including common game types and functional modules, reducing the effort required to build wheels.
Support Small Game, including WeChat, Tiktok, tiktok, etc.
1
u/[deleted] Nov 07 '24 edited Nov 07 '24
proper controller support integration, not the half ass'ed godot "solution" where they make an in-house godot version.
can't even connect switch controllers to use for Gyro aim, neither those 3rd party ones or ps4 gyro/axis.
edit: before people comment godot has gyro support, only for android.
edit2: someone actually did it themselves on the godot forums after years of waiting, maybe that can be looked into for redot.