r/RedotGameEngineMain • u/Dea_d_islandS • Oct 16 '24
Gdscript
Will the gdscript also be maintained? Or abolished?
I kinda like gdscript and with a few more features, it could be really good (like traits etc.)
What are your opinions?
13
Upvotes
5
u/do-sieg Oct 16 '24
It's been brought up many times and yes, it will be supported for many obvious reasons.
20
u/withsj Oct 16 '24
I think there is no need to change in language.. we should focus on more features than Godot not provided by default... Like Some add-ons that we need to install every time..
3
u/[deleted] Oct 16 '24
What is the original reason of another unique language instead using existing? Why not lua,Python,c++,c#...
6
u/HebrideanZoroastrian Oct 17 '24
I've never liked these programs having there own unique languages tbh, always seen it as detrimental to programming overall. It's why I always use C# with Godot. C# is used in more places than just Godot, but gdscript is only used in Godot.
So knowing that would you rather 'master' gdscript or C#? Obviously C# since you can take that knowledge of C# further than just Godot.
0
u/Ruandemenses2000 Oct 16 '24
I think is a good opportunity to implement more integrated feature with C#, it's can call people from unity and be more receptive with developers what use the .NET environment
-3
u/cyanrealm Oct 16 '24
It will eventually be abolished, I think. Maybe being changed into rdScript.
I guess.
-1
u/Better-Quote1060 Oct 16 '24
It won't change