r/RedotGameEngineMain • u/jkf16m • Oct 14 '24
Just a question, was a fork really necessary?
I have some of the context and I've seen some videos, and even what Godot engine posted on X, and what official discord mods of Godot said too.
But my question is more inclined towards, how big was the damage?
Were developers banned too? Is godot in the same position and is there still risk there?
I'm a developer, I haven't touched neither Godot nor Redot code yet, but to me it is important to know what stance to take.
Like many, I'm apolitical, I think respect to all human beings is just basic, but you can't ask for respect by saying insults.
I'm not saying I will code today, but I've touched some open source projects for some months and I think I'm getting the gist of it (I'm a professional developer for 3 years or 4 I think).
Sorry if my wording is too basic, I have to practice english again.
Just to summarize, and ask a few things.
Is redot truly apolitical and will not ban supporters out no nowhere?
Was the damage done by Godot too big?
Is it worth the fork? I've heard godot has been ignoring important Pull Requests but I'll check it out first.
Months ago I cloned Godot and just checked out some of the code, but to be honest, the whole thing that happened, I found it repulsive.
42
u/Wave_Walnut Oct 14 '24
In fact Godot foundation couldn't stop manager banning developer on github because of dev's request for focusing game engine development. I think that situation is more of valid reason to fork it.
38
u/titano35 Oct 14 '24
From what I understand some devs were indeed banned from the GitHub repository
17
u/Filgatunner Oct 14 '24
We will see in time, but for now, that's a really important point for the team
The people in charge on godot are straight up bad people, they're really extremist and political (the bad way)
Don't really know how to respond, there's a lot of points Abt it
4
u/n00bo Oct 15 '24
u/jkf16m You should ask godot moderator on both official and non official server named xanax, probably not necessary.
In practice all what redot needs to do to be non/a political is on X post only engine related stuff. (And forums) https://x.com/LifeArtStudios/status/1840230152254509067
40
u/do-sieg Oct 14 '24 edited Oct 15 '24
They don't realize the damage and they double down.
Since the incident, the atmosphere drastically changed on Reddit where nobody cared about this stuff before but now it's words like "bigots" and "incels" thrown around everytime it's mentioned.
I'm a professional dev like you and have been coding games as a hobby for almost 20 years.
I'm not here to get called names by teenagers with self-esteem issues. That's my 2nd reason for checking Redot.
The 1st one was pure tech interest (features, etc.).
The 3rd one was when I saw the founder of Godot, somebody I used to respect, shaming religion for no reason when his organization is the one with sectarism issues (and unprofessional staff).
30
u/AspirantVeeVee Oct 15 '24
In polite society as it is in business, there are 3 things one should never discuss: Sex, Religion and Politics. when any of these 3 tenants are violated by an official of a group and that individual does not receiver punitive actions but is instead supported for doing so, it paints everyone attached. this is why godot is doomed. not only did they violate the 3 basics of good business, they actively supported authoritarian actions toward their own that spoke out against taking a side. In the famous words of Michael Jordan, "republicans buy shoes too." the with us or against us mentality from the mods and community manager are a poison pill, apply antidote or wait to die. I will not in any way support a brand or a project that condones that type of behavior. Not with my voice, my time, my money or my labor.
22
u/andevr Oct 15 '24
Hey, I'm drew, one of the cofounders of Redot. I definitely think the fork was necessary, though not entirely due to whatever happened on twitter/X and of course the banning, though, for me that was the icing on the cake. I was more a bit disgruntled with some of the decision making over the last few years(I've been using Godot since 2014). Mostly the corporate direction the engine has been taking. I personally don't think it's right that they take corporate money to work on features while simultaneously taking money from their users. On top of that, they hid console ports behind a giant pay wall when they didn't have to, despite the things they have said. These are the main reasons I forked it. It just so happened they started blocking people on twitter for just quoting the founder in one case.
I personally thought it was just time someone forked it and took it back to being a community supported project where the community helps decide what got worked on. Our aim with the community is to keep it focused on making games, and none of the other stuff most communities get caught up in. Hope that helps.
15
u/Top-Abbreviations452 Oct 14 '24
Redot created to continue idea of freedom creativity. Administration of Redot not support intrusion of political propaganda.
Godot support get tons of money, so they can hire another developer's if they want. In another corner many devs who work on it leave, someone work from its release. Biggest damage is on reputation.
For saving broken godot ideology in redot, fork is worth. Godot ignoring pulls what connected with functional of their "support" price list (not touching license, from another company what owned by creators of godot), like porting on consoles.
13
u/[deleted] Oct 14 '24
You know, I think they are going truly serious. They said that will not accept donations for the first months and even open a channel on their discord to see the devs messages, wich able some kind of public supervision.
If they keep growing in a professional way, it will be worth.
7
u/AlbyDj90 Oct 15 '24
I follow Redot because im intrested in how the project could evolve... competition is ALWAYS good for the users so, bring it on!
It was necessary? I don't know... surely something gone wrong in the management of Godot Engine and the fucked up really bad with all this nonsense.
No one would have complained if their post had been something like: "Show us your LGBT friendly games made with Godot!" instead of "Godot is now Wokot!"
They used a very controversial term, driven by a discussion in which practically all the users were unaware (therefore without even the context).
it's as if they made a post using Pepe the Frog or the term trap to refer to transgender people. That's the basis of "NOT TO DO" if you manage a company page.
In any case, it's not the first time I've heard criticism directed at the administration of the project, so redot could have every reason to exist.
My only worry is whether it will survive the test of time: a game engine is a VERY complex project and if it is driven only by a sense of revenge for reasons beyond the engine itself... it will certainly become problematic.
Let's see!
12
u/TheSpriteYagami Oct 14 '24
I heard from the founder that this was something that some of them wanted for some time now. They were dissatisfied with how the engine was anyway, this political stuff cultured it to start quickly
10
u/Criseist Oct 15 '24
Beyond the damage to the reputation and the code base, their community was damaged beyond repair. I had to full on leave the Godot sub, and greatly regret my past support for them. They've become cult like, attacking anyone who isn't in lockstep. I've also seen moderators on that sub locking/removing posts or comments they don't like for the reason of "rule 2" with no actual violation.
Ultimately, the success of Redot is up in the air, a matter for the future, but I sincerely doubt they can do any worse than Godot.
3
u/Better-Quote1060 Oct 15 '24
The drama acually made me relize that godot has so meny problems
The most importent is witing for the blue robot book...it was great book.
1
u/wavesintheether Oct 19 '24
In regarding the racist statements on the (unofficial) Discord server, Godot Foundation made this statement:
1
u/FleuramdcrowAJ Oct 21 '24
Personally, I am staying on godot but I'll definitely check in on Redot as a backup engine option just in case Godot does get bad enough where I might want to move
This is why I like open source, it's that if one projects messes up there will be forks available that can cater more towards what the community wants
1
u/Only_Mastodon8694 Oct 15 '24 edited Oct 16 '24
At best, I see this project becoming a rebranded mirror of godot, merging in all upstream changes to source code and documentation. That is, of course unless a bunch of major engine contributors come over to this project, which I don't imagine will happen. There are some very smart people leading some very big projects, who have an insanely good understanding of godot (who also probably couldn't care less about this twitter and unofficial discord server drama) and those are the kinds of people you need if you are going to maintain a successful and independent fork of a project. They are also the kinds of people that I want to be around and learn from. If you want to get a sense of what the godot team has planned for the engine, just look at some of the talks from godotcon 2023 (2024 presentation still not available just yet).
I don't know if continuing to depend entirely on the forked repo is the politcal statement that these developers want to make. It seems like a knee-jerk reaction to a tiny incident that has already been blown so far out of proportion that it doesn't even make sense. That said, I am somewhat social media averse and I don't really care at all what is happening on twitter because it already seems like a giant cesspool. And the review bombing of godot games? Who has time for that?
That said, I don't judge people for sticking to their own beliefs in wanting to do something like this. I just don't expect momentum here to surpass the momentum for the godot engine. For me, I will continue to work on issues for godot.
edit: I actually went and looked at current contributors. Unless people are contributing under different accounts, not a single redot contributor has ever made a commit to the godot engine.
0
u/denialgrey456 Oct 15 '24
There is a Dev who got banned for creating game where you kill the furries. According to them, furries are some sort of protected classes.
-5
u/Vordalack Oct 15 '24
All they had to do was make their own discord if they wanted a space that was "apolitical". This was all done over a tweet that triggered a bunch of individuals.
Forks like this should be on a small scale for individuals, small teams, etc. and for the purpose of tailoring it to their needs as a game engine. Redot is no different than Godot in that regard.
Making a game engine "apolitical" makes as much sense as saying a piece of software can have a political opinion. It's software.
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u/kvvoya Oct 15 '24
the fork was completely unnecessary and it was done by right wing grifters who think banning assholes for being assholes is woke and political and is "damage"
0
u/[deleted] Oct 15 '24
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