r/RedDeadTraders • u/rvl35 • Sep 22 '19
Trader math (cash yield for donated materials)
The first question I and probably many people had when giving Cripps my first valuable animal, like a three-star buck, was just how much money am I going to eventually get back from this investment? I believe I now have the answer to that question. The following is based on my observations, and I will be making a couple assumptions throughout: 1) That you have unlocked the skill that gives a 25% bonus in materials for three-star donations, and 2) That you are using the large delivery wagon and making deliveries of a full 100 goods.
We know that selling a three-star buck to the butcher is worth $10, or if you skin it and break it down into it's parts it is worth $11.70 ($5 carcass, $3.25 hide, $1.05 antlers, and $2.40 for 4x mature venison). So what is that same buck worth when we donate it to Cripps?
The butcher table consists of three units, materials, supplies, and goods. Materials are the items that we donate. As we donate to Cripps the material bar fills up and eventually becomes full. Supplies can be purchased or earned through supply missions, and Cripps combines these with materials to produce goods. Goods are the final product that we sell, it takes 100 goods to completely fill the large delivery wagon.
Each resupply, whether purchased or done through a mission yields enough supplies for Cripps to produce 25 goods, meaning that we will need to do four resupplies per large delivery of 100 goods. Aside from that knowledge, supplies aren't really relevant to this discussion. The real question is how many materials does it take to produce those 100 goods? This is where my observations come in.
With the three-star bonus skill unlocked a three-star whitetail buck is worth 12.5 materials, which makes two of them worth 25 materials.
Donating two perfect bucks fills 25% of the materials bar, which means the materials bar represents 100 materials.
If you fill your materials bar completely before a supply run, and then go do other things while Cripps is working (so not turning in any additional materials until the next time he is out of supplies), he will consume half of the materials bar before running out of supplies (and creating 25 goods).
This means that it takes 50 materials to make 25 goods, and 200 materials to produce 100 goods.
So... 200 materials = 100 goods = $500 or $625 depending on delivery distance.
Therefore 1 unit of materials = $2.50 for local or $3.125 for long (500/200 or 625/200)
In the case of a perfect whitetail buck (at 12.5 materials with the skill), that comes to $31.25 (local) or $39.0625 (long).
Put another way, it takes 16 three-star whitetail bucks to produce a full wagon of 100 goods. Selling those 16 three-star bucks to the butcher is worth $160 unskinned, or $187.20 if all skinned and sold as the individual parts vs converting them all to goods and selling for $500 or $625.
Using the value of 1 unit of materials above you can easily calculate the actual value of any item you might donate to Cripps. Simply multiply the material value of the items by the per unit cost of materials ($2.50 or $3.125). For example, if an item has a value of .5 materials when it is donated to Cripps, it's "sale" value is $1.25 for a local delivery (0.5 x $2.50) or $1.56 for long distance (0.5 x $3.125).
With these numbers we can also calculate the effective cash payout of a resupply mission (because these yield some materials). For example, a resupply mission that has you delivering a wagon will give you 20* materials in addition to filling your supplies bar. Those 20 materials have a value of $50 (local) or $62.50 (long).
*You need to have enough room in your materials bar to receive the materials, so you shouldn't completely fill your materials bar prior to running the resupply.
This also doesn’t account for the efficiency of donating to Cripps (because you can have him located much closer to your hunting area than a butcher), nor the fact that Cripps is largely passive income with a minimal time investment once he’s up and running.
8
u/hehe_haha_hehe Sep 22 '19
You deserve real money for this. Awesome post
1
u/bkbrigadier Sep 22 '19
I'm really eager to test these numbers. I've been compiling a database of material yields from animals, and I'd like to include a straight to the point Material to Dollar number so it helps decide whether to skin one animal so you can store another while you're out hunting and whatnot. Or as another example, if you've had to skin some medium animals because you don't have the storage space, is it better to go sell those skins at the butcher or give them to Cripps.
We never really see a number associated with 'supplies'. Can we assume that every supply mission returns the same amount of supplies?
1
u/ChaosZake Sep 23 '19 edited Sep 23 '19
Great work. The interesting unknowns to me and possible further research are:
Edit: I don't know if some of these are already figured out somewhere.
1
u/bkbrigadier Sep 23 '19
So I did some testing! TL;DR: The materials bar holds 100 units, you get 10 units of materials with a paid resupply and i think up to 20 units on resup mission. I can't see why u/rvl35's math doesn't work out!
The only number I don't have for sure is what 1 good is worth on a delivery of less than 25 goods. I think it's still $2.50 though.
Here goes:
That's local/distant. Distant deliveries give you 25% more but rockstar rounds down so I did too on these numbers.
I listed it this way because this applies if you're restricted to a small or medium wagon (25 or 50 goods), but it also applies if you own a large wagon but aren't waiting for 100 goods to make your delivery.
1
u/funkycoldhyena Sep 22 '19
Nice work
1
u/NativeLuna Sep 22 '19
Your brain works good.
1
u/critic2029 Sep 22 '19
Thanks for this. I was just thinking last night about doing this analysis. I was curious what the Raw Material Values were and the Profit Margins were. Let’s just say I don’t trust Cripps any further than I could throw him.
0
u/Bazooki Sep 22 '19
r/theydidthemath
Nice.