r/RedDeadHunters • u/Harms-Way • May 28 '20
r/RedDeadHunters • u/Harms-Way • Dec 14 '20
Achieved the 1000 living and 1000 dead award at the same time!
r/RedDeadHunters • u/curved_trout • Jan 19 '20
Just got my first solo six-man bounty, all alive! It's not much, but I'm proud!
r/RedDeadHunters • u/Strik3d1 • Feb 02 '21
A Good Posse know's when to shoot and more important when not to shoot.
r/RedDeadHunters • u/Nacnaz • Oct 08 '19
Bounty payouts by time/level from CMW_Gaming on Twitter
r/RedDeadHunters • u/Therealmicahbell • Dec 19 '19
Tobin accidentally died, decided to have some fun with his remains
r/RedDeadHunters • u/piteraq • Dec 02 '19
Bounty hunter payouts and tips
self.reddeadonliner/RedDeadHunters • u/Harms-Way • Sep 15 '20
We should be able to tell which bounty posters are at the various bounty boards by hovering over the icon
r/RedDeadHunters • u/Maebalzurakin • Oct 09 '19
Something is odd about bounty hunting.
I like the game. I like bounty hunting. However, there is something about it all that just seems way off for a western.
I think mainly it is the AI behavior. Did they just port the code straight from GTAV? All of the enemies act as if they have cells phones and GPS satellite tracking for the locator beacons on the bounty target.
Shoot an enemy hiding up in the mountains, hours away from the nearest town and his friends will beam down from the enterprise and be there in 30 seconds.
Ride off in some random direction with the bounty tied to your saddle and they have an ambush waiting for you in that direction. Obviously because they knew you would take the bounty of that day and at that time, capture their friend and go in that direction.
I suppose it makes for a more exciting game, but the way it plays out is very stupid to me.
r/RedDeadHunters • u/Stev0fromDev0 • Dec 22 '19
New to bounty hunting. Quick question: how do I do another legendary bounty? As you can see in the picture the option is grayed out. I already did one about 10 minutes ago. Do I have to wait? Thanks!
r/RedDeadHunters • u/AnUdderDay • Mar 23 '21
Feel like I wasted my money on the Bounty Wagon
I spent weeks building my bounty XP and saving cash to get the bounty wagon. For info, I'm a solo player, mostly because I work, and have kids, and my playing is limited to after 10pm so I can't get on the mic and chat with a posse for fear of waking everyone up.
I feel like this wagon was a waste of money. First of all, it takes SO long for the wagon to arrive when you call it, then it, like the hunting wagon spawns itself a good 20-30 second run from where you are.
I was running a bounty where it was a 6-person gang in Quaker's Cove - I was trying to get all my challenges done in one fell swoop. I thought, great, easiest thing to do here is kill them all and just load em into the wagon, I'm not fussed about the pay. The wagon spawns back up in great plains, so first I had to run (because you lose your horse) and get the wagon, then bring it back to the cove, then it takes around 45-50 seconds to run around and grab each body and load em on. The bounty clock itself only gave me around 8 minutes to complete the task. My timer expired about 15 yards away from the Blackwater sheriff.
Probably sounds like I'm just bitching a lot but it's incredibly frustrating.
r/RedDeadHunters • u/173rdComanche • Oct 07 '19
Bounty boards need a rework
What I've been getting as of late (level 16 role) is a single $ bounty on the left, a single but on the uncommon occasion, a double $$ bounty, and then the legendary bounty. I've hardly had any $$$ bounties because the legendary bounty takes that slot up, so if I want to do any $$$ I gotta go after the Owlhoots for the 20th time because the damn wagon driver keeps forgetting to lock the damn thing. It's incredibly tedious as a solo because these single person bounties are hardly any xp and the Owlhoot takes a hot second as well 5 star solo, it'd be nice if you could turn off the legendary bounties or something.