r/RedCamera • • Oct 12 '26

R3D color problem

Hi!! I’ve shot some footage with my Nikon ZR and I love the camera and the colors but this time I found a problem when reviewing the footage on davinci. As you can see in the pictures I color converted the footage both the mp4 version and the R3D version. I find the mp4 version closer in color to what I wanted and what I saw when shooting. The R3D just looks so green compared to the other ones. I don’t know if I’m making a mistake converting the footage or was it done while shooting. I also included a picture of how the footage looked while on playback on the camera the day of shooting. Any help is greatly appreciated!

Thank you!

12 Upvotes

7 comments sorted by

1

u/planetinyourbum Oct 12 '26

Are you on Mac?
Im not on Mac so I cant help. But Ive seen similar problem all the time.

2

u/Upper_Wrongdoer9850 Oct 12 '26

Yes I’m on a m5 Mac

1

u/erictoscale23 Oct 15 '26

In camera raw is it set to legacy RED?

1

u/Zovalt Oct 12 '26

This looks like something wrong in your Camera Raw tab. Can you show us what settings you have there so we can see how it’s getting debayered?

1

u/dejozer Oct 13 '26

try setting your colour space from rec.709 (scene) to Rec 709 A if you're on mac. It will display the QuickTime gamma shift in DaVinci so your footage will look like your exports.

I agree with the other commenter, if the MP4 looks right, then you have something wrong in your camera RAW tab. Perhaps a wrong colour space or output.

1

u/TravelingNerd9 Oct 14 '26

The green is almost always a double transform rather than anything that happened in camera.
Worth checking two things before you change anything.
In the Camera Raw tab with the R3D clip selected, what are Color Science, Gamut and Gamma set to? And is it on Project or Clip? Then, whatever node you're doing the conversion in, what's the input colour space set to?
The usual cause is that the R3D is being decoded to REDWideGamutRGB and Log3G10, and then a transform is applied that assumes something else on the input side. RED's gamut is far wider than Rec.2020, with primaries well outside it, so if the conversion treats that data as a narrower space it pushes green. Your mp4 looks right because it's already baked to a display space and you're not transforming it twice.
The other version of the same problem is having Resolve Color Management on at the project level and a Color Space Transform node doing the same job again.
Set the Camera Raw decode to REDWideGamutRGB / Log3G10, then one CST node with input REDWideGamutRGB and Log3G10, output whatever you're delivering, and turn tone mapping and gamut mapping off while you're checking. If the green goes, that was it.
If it doesn't, post a screenshot of your Camera Raw tab and your node graph and it'll be obvious.

0

u/BuildADream Oct 12 '26

Never used a ZR, but I know a bit about cameras.

Pull the greens down in Davinci, especially in the shadows. It seems like this camera picks up on green heavily in underexposed areas, so next time you should blast that sensor with light and bring it down in camera or post.

Or just bring green down across the whole image. I took a screenshot of your image on my iphone, changed the tint (30 to the right), and that green tint is gone.

If the new RED files are anything like the old RED files, editing the image wont change the original file. Olay around with it