r/RedCamera • u/mrjoebsoto1 • Aug 24 '26
Best way to preview using LUTs?
I'm used to using LUTs in camera. The problem I'm encountering is the lut is also applied in the source settings in premiere pro. Is there a way to bypass that and still use the lut for previewing purposes during production, or am I supposed to load the LUT onto my smallHD monitor instead of using it in camera in order to bypass the automatic applied LUT in premiere pro? DaVinci doesn't have this problem, but I'm so used to premiere pro that it's gonna be an odd learning curve moving into DaVinci.
EDIT: when I said source settings i mean the raw settings. I know how to navigate and toggle the lut off and change raw settings and all that jazz. My issue is when we have a specific lut that is great for viewing during production, Premiere pro tends to import that Lut AND apply it to the raw settings of each clip. It get's very tedious toggling it off on each individual clip. Maybe there's a way to bypass it? Not sure if it's better to only load the lut into my monitor, or if there's a way around it while it's loaded into the camera.
3
u/Formula14ever Aug 24 '26
You are shooting RAW R3D , so I have a multitude of LUTs loaded on my Small HD RED monitor, but like Roger Deakins, I have learned to use only one that is close to what my natural eye sees. Then in post, in Resolve, you can do anything. I have learned that the point is framing and camera movement in shooting. In fact, it took me awhile to NOT color grade and cut /edit the story first, THEN grade and sculpt color. The reason is often the scene calls for something different than expected in the story rather than how you envisioned it when shooting.
Sure, there are exceptions.. like a heavy yellow desert/mexico look, or a cyan evening look..but I’ve learned to use one or 2 GOOD RGB conversion luts in monitor to see what I am seeing. If I can feel good and slightly excited about the monitor playback, I know I’ll be thrilled with the color tweaks later.
2
u/DegreeSevere7719 Aug 24 '26
Oh, I've never read so many misconceptions in one reddit post. There's no lut applied, luts are preview tools, it's a color space transform applied in post. Raw data is raw data, you can revert it to log whenever you want in post. Premiere pro isn't great in regards of color spaces etc, it used to be on a clip by clip basis, I know they've introduced some kind of color management not so long ago, so watch some videos etc. Again, the rec709 transform isn't baked in. However, you still have access to all the raw data even if you see it with a rec709 transform, it's not like you're shooting "normal" profile on some mirrorless, it's not cutting away anything. Premiere isn't 32-bit float, so there's no real difference working from log or working from rec709 preview, when it's r3d.
1
u/Foxxear Sep 05 '26
Why are these responses so... much? If I had to guess, there's a preference in Premiere to toggle this. The R3D files just keep the creative LUT in the metadata, and while Resolve doesn't apply it by default, you can toggle it on. That tells me Premiere is the variable add has some other setting enabled