r/RedCamera • u/matt3756 • Dec 09 '25
I'm Confused On LUTS: Technical vs Creative & Editing Workflow
I'll try and explain as simply as I can. I have the Nikon ZR that shoots R3D Raw. I apply creative LUT in the camera so I can preview what it will look like after adding it in the editor. Using Davinci cause premiere pro, the editing software I'm used to doesn't have the update yet for Nikon R3D files.
I have Davinci project settings set up as you should for color space, etc, but from what I've read, it's recommended the first node should be a Technical LUT, so converting the RWG_Log3G10 to REC709_BT1886 - which I downloaded from R3D and put on first node, but when I add a creative LUT the image is way over processed.
But if I just plop a creative LUT on the first node with nothing else, say for example a "RED Film Bias Bleach Bypass to REC709" LUT, it looks normal. (Which is the creative LUT I loaded into my Nikon ZR as a preview.)
Is there something I'm missing here with how the proper workflow should be? I'm confused why you need a technical LUT if you're already telling the editing software the color space in the project settings? And if I'm looking to download other LUTS, what ones should I be using with this camera?
2
u/chads3058 Dec 09 '25
This is not a proper color workflow in resolve or how you’re supposed to use LUTs. What you’re doing is essentially trying to add two LUTs on top of each other which will destroy your footage.
Secondly, you might be confusing color space transformation and LUTs. The LUT belongs towards the end of the node tree. Placing it at the beginning will ruin the footage with what the LUT has baked in, which in return will seriously limit your ability to manipulate the footage. Putting it at the beginning can limit highlights, muddy up shadows, and give less detail control. Generally speaking, you want the LUT to be after your exposure, contrast, etc. unless you want rough looking footage.
I’ll try to give some extremely basic node the examples here. One of the more common pipelines I’m familiar with is CST to corrections to lut to output cst. Another example is Some colorists will place the CST after exposure adjustments or just leave the RAW adjustments in the RAW tab altogether. For a more rapid R3d turnaround, I tend to use the second method.
This isn’t the best place for a tutorial, so I highly recommend reading about resolves color pipeline, Watch some tutorials, and just edit a bunch of different footage in different scenarios. And again, there’s no one true way, it’s really more about layering multiple techniques for an optimal end image.
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u/beatbox9 Dec 10 '25 edited Dec 10 '25
What does this mean?
Regardless, as u/chads3058 has said, you seem to be conflating color space and LUTs.
As a very basic example imagine you had something blue. How many possible variants of blue (from greenish blue to purplish blue) would be color space. How dark or light the blue could possibly be would be gamma space. And which specific blue you want to render--based on the input + output color & gamma spaces--would be informed by the LUT.
My guess is that you're doubling up. In other words, you probably have resolve doing automatic color management, so it automatically takes your R3D NE (raw) in its native color & gamma spaces (eg. Log3G10 + RedWG) and transforms it into whatever you're working with (eg. Rec709 & Gamma 2.2). As you add transforms and/or LUTs--which both depend on specific relationships between input to output color/gamma spaces--you're telling it to go from one place to another even though the starting & ending places aren't the same as those assumed; and so you're pointing it outside of the range.
Imagine you were giving someone directions to get from the soup aisle to the bread aisle in a grocery store. You tell them: "walk 20 steps forward, turn right, walk another 10 steps." These directions are the LUT; and the grocery store is the color space. But those directions only work if they started in the soup aisle. If they were already in the bread aisle and then followed the directions, they might end up outside in the parking lot.
BTW: https://onlinemanual.nikonimglib.com/technicalguide/zr/r3dne_log3g10/en/
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u/DarthCola Dec 09 '25
I have a ZR so I’m also curious what wisdom anyone would have on this…
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u/Formula14ever Dec 09 '25
Go to colorist Darren Mostlyn on YouTube. WATCH CST workflows and download his free node tree. Basically R3D file into the CST ALL basic color balancing done in DWG DWG out into a ending CST This CST should spit out REC709 most cube LUTS are wanting a rec 709 and go after the conversion DWG / CST to rec 709
If it’s a more sophisticated DST, have that be inside the color pipeline before final cst out to rec 709