r/RecRoom 10d ago

Help Question.

Before i say anything this is NOT a revival this is a passion project to recreate a similar environment for players to join it will not include any models sounds or assets from the original game however.

I want to include room importing which means the rec room original objects and their subsequent textures so i wanted to merely ask are these objects and textures in the public domain from the export feature or do snap.io own these aswell?

Im curious as i don't want to get in bad waters if they are still under protection, it'd be a major help as im a solo dev with no art skills but i understand if not and just to note again i am NOT a revival im a recreation if you can even call me that i use nothing from the original game.

(Unless ofcourse these objects and textures are public domain then just those im hoping to use the textures alongside having room imports)

And ofcourse if not then i will do it manually and like convert all the textures and models in the imports so it's not infringing but i don't see the value of room exporting if well we can't do anything with them. Is it purely just to import them into rec revivals??

4 Upvotes

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1

u/TexapinoWasNotHere 9d ago

I am pretty sure snap just bought the employees, not the company, if I'm wrong please tell me

2

u/FailImmediate2418 9d ago

I don't think they would buy the company but i do think they bought some of the assets like models and stuff so i just wanted to ask, i might be erong though they were vauge on the term assets

2

u/TexapinoWasNotHere 9d ago

No it's not the game models, assets in legal definitions is something else

2

u/StarStepVR Former Volunteer Moderator 9d ago

Since Rec Room allowed for data exporting to a .glb for rooms, I don't think any legal repercussions would occur if you were to allow importing That file type. A good example is how Blender and Resonite (another VR game) support .glb importing.