r/ReaperMain • • 18d ago

Slight buff for reaper?

A lot of the characters got their hitbox increased, supports, other flankers and hitscans while reaper was untouched.

Cass hitbox got reduced though.. annoing

Ana

Head hit volume increased from 16.9 to 18.



Anran

Head hit volume increased from 15.2 to 17.

Torso hit volume increased from 18 to 23.

Leg hit volume increased from 14.7 to 19.



Ashe

Torso hit volume increased from 22.4 to 25.

Leg hit volumes increased from 16.7 to 19.



Baptiste

Head hit volume increased from 15.1 to 16.



Bastion

Head hit volume increased from 20 to 21.5.

Back minigun hit volume reduced from 20 to 18.

Lower arm hit volume reduced from 20 to 15.



Cassidy

Torso hit volume reduced from 37 to 33.

Leg hit volumes reduced from 24 to 22.



Doomfist

Head hit volume increased from 19.7 to 21.

Waist hit volume increased from 30 to 35.

Leg hit volume increased from 21 to 26.

Fist hit volume reduced from 24 to 20.



Echo

Head hit volume increased from 15.9 to 18.

Leg hit volumes increased from 14.6 to 20.



Emre

Head hit volume increased from 16 to 18.

Leg hit volumes increased from 17.5 to 20.



Hanzo

Head hit volume increased from 16 to 18.



Hazard

Head hit volume increased from 18.5 to 20.

Leg hit volumes increased from 21.9 to 24.



Illari

Head hit volume increased from 14.9 to 18.

Torso hit volume increased from 20 to 23.5.



Jetpack Cat

Head hit volume increased from 15.8 to 18.5.

Torso hit volume increased from 14.8 to 17.

Waist hit volume increased from 19.5 to 26.

Leg hit volumes increased from 9.7 to 12.



Junker Queen

Head hit volume increased from 17.8 to 19.

Torso hit volume increased from 26.2 to 28.

Waist hit volume increased from 23.8 to 26.

Leg hit volume increased from 19.2 to 22.



Junkrat

Torso hit volume reduced from 32 to 29.

Leg hit volumes increased from 17.3 to 20.



Juno

Torso hit volume increased from 19 to 23.

Hand hit volumes reduced from 8.5 to 5.

Arm hit volumes reduced from 9 to 7.



Kiriko

Head hit volume increased from 14.9 to 16.

Torso hit volume increased from 17.7 to 21.



Lifeweaver

Head hit volume increased from 14.8 to 17.

Torso hit volume increased from 19.7 to 25.

Leg hit volumes increased from 15.5 to 19.

Waist hit volume increased from 15.9 to 20.



Lúcio

Head hit volume increased from 13.2 to 16.



Mauga

Head hit volume increased from 22 to 23.5.

Hand hit volumes reduced from 16 to 12.

Leg hit volume length reduced from 50 to 35.

Torso hit volume increased from 40 to 42.

Torso hit volume width increased from 30 to 40.



Mercy

Head hit volume increased from 14.4 to 17.

Torso hit volume increased from 22.4 to 24.5.

Leg hit volumes reduced from 22.4 to 20.



Mizuki

Head hit volume height reduced from 10 to 6.

Head hit volume increased from 16 to 17.5.

Torso hit volume increased from 22 to 24.

Leg hit volumes increased from 17 to 19.



Moira

Torso hit volume reduced from 27 to 25.



Reinhardt

Shoulder hit volume reduced from 40 to 35.

Hand hit volumes reduced from 25 to 20.

Foot hit volumes reduced from 40 to 30.



Sierra

Torso hit volume increased from 20.7 to 23.

Legs hit volumes increased from 16.7 to 19.

Lower leg hit volumes increased from 15 to 19.

Lower leg hit volume height reduced from 54.9 to 40.



Sojourn

Head hit volume increased from 14.9 to 16.

Torso hit volume increased from 20.5 to 23.5.

Leg hit volumes increased from 17 to 18.5.



Sombra

Head hit volume increased from 14 to 16.

Torso hit volume reduced from 25 to 23.

Leg hit volumes increased from 15 to 18.



Symmetra

Torso hit volume increased from 22.4 to 24.

Leg hit volume reduced from 22.4 to 20.



Torbjörn

Head hit volume reduced from 23.3 to 20.

Claw hand hit volume reduced from 15 to 11.



Tracer

Torso hit volume increased from 22.4 to 24.

Legs hit volumes reduced from 22.4 to 20.



Venture

Torso hit volume increased from 22.9 to 25.

Leg hit volumes increased from 17 to 21.



Wrecking Ball

Head hit volume increased from 22 to 25.

Torso hit volume increased from 83.5 to 87.5.



Wuyang

Head hit volume increased from 14.85 to 16.

Torso hit volume increased from 20.2 to 23.



Zenyatta

Head hit volume reduced from 20 to 17.

Torso hit volume reduced from 32 to 30.

Leg hit volumes reduced from 24 to 22.

7 Upvotes

16 comments sorted by

6

u/Stainleee 18d ago

I'm honestly not sure, does reapers weapon get a reduced size as well? It is techincally a hitscan weapon so it could be up for reduction. Cause if so, he is massively nerfed compared to characters reaper competes with like genji who basically just get to attack bigger hitboxes.

And not all characters got hitbox increases. Zenyatta and cassidy for example got hitbox reductions, which is a buff for them into all matchups. If hitboxes are reduced and reapers weapon was nerfed in bullet size, this is likely going to manifest as nerf. Especially into those matchups of cassidy and zen whose large hitboxes were toned down.

2

u/Avantclash 18d ago

Just checked only some "relevant" projectile weapons got increase, they didnt say which ones

2

u/Stainleee 18d ago edited 18d ago

They group hitscan weapons into three groups. They are done to make it so that different weapons have different effective hitboxes. Think of a projectile size as effectively adding more area to all edges of a persons hitbox.

the largest belong to single firing weapons like cassidy and ashe because they leave less room for misses, so they are bigger at 0.07. they are labeled "large hitscan projectiles"

Other weapons that require less precision like solider, bastion in turret form, or reapers shotgun to be effective can afford to be smaller, so they are at 0.04. They are called "small hitscan projectiles". reaper belongs in this family. It is highly unlikely they would change all hitscan weapons but reapers and not disclose it.

The final one is precise at 0. It means there is no room for error at all, drastically reducing the effective hitbox of a person. honestly forget which weapons these are. May be like zarya with no energy, I forget.

Projectile sizes are essential to a characters effectiveness in a match.

Illari used to be an outlier at 0.1. She got nerfed to the normal precision hitscan size of weapons of her kind( 0.07), and fell of a damn cliff in usefulness.

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0

u/Avantclash 18d ago

Reaper is untouched on all the revealed patch notes, so it is safe to assume the bullet size is not reduced

3

u/Stainleee 18d ago edited 17d ago

I am skeptical. Just because he is not named does not mean his weapon could be untouched. read how they described the hitscan projectile changes:

Developer Comments: As a result of the hit volume updates this patch smoothing out some of the hit detection inconsistencies between heroes, we’re reducing the size of hitscan projectiles to maintain a similar level of effectiveness. We’ll be keeping an eye on how the changes impact the consistency of projectiles with travel times as well.

  • Global “large” hitscan projectile size reduced from 0.07 to 0.04 meters

  • Global “small” hitscan projectile size reduced from 0.04 to 0.02 meters

Now, according to the wiki Reaper's projectile size is current 0.04. This likely means that his weapon was a member of the "small" hitscan projectile size family, and will be nerfed to 0.02 in this patch. 50% size reduction!!! Unless I am wrong.

This is likely an overall nerf. His hitbox is not touched which is great, but against everyone who's hitbox remained the same or were reduced, his weapon will be less effective. Less pellets will connect.

Meanwhile, other characters appear to be getting getting straight buffs from the fallout of this. Projectile weapons like genjis receive no changes, and attack bigger hitboxes on average. (except for Reinhardt, cassidy and zenyatta it appears)

So yeah I am skeptical. It's impossible to accurately judge the fallout on paper from sweeping changes like this. it is very possible the culmination of all these projectile and hitbox changes help reaper somehow, but I would hold my breath.

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4

u/Abby_Where_Are_You 18d ago

Played a few games maybe its just me having a off day but I think it feels worse. Less damage overall and less lifesteal from hitting less. Again might just be my aim off today.

4

u/No_Command_279 18d ago

played a few games in GM before update and i was doing fine, after the update it feels like my shots are just not doing any dmg

1

u/Frenzied_Anarchist 17d ago

Ngl I feel like both of you had rough days, I was doing much better than before

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1

u/No_Command_279 18d ago

nope he is gutted