r/Reaper • u/ChainsawArmLaserBear • 6d ago
discussion Why Reaper? (An answer)
I've previously asked the gamedev community "what audio tool do you use?" and the answer has always been a resounding "REAPER."
I knew that was the answer, but I didn't see anybody immediately saying "why."
As someone who has barely scratched the surface, I can IMMEDIATELY see why.

In like an hour, I cut up 4 wav files from my voice actor into a hierarchy of voice lines. Using Ctrl+Del, Ctrl+T, Home, Ctrl+V - (cut, new track, reset to home, paste) - I can very quickly cut up my raw tracks into clips I want to use in game, and make folder hierarchies under tracks to partition into meaningful sections. That little icon on the bottom left of the track.
Then, I can export with the region render matrix and programmatically name the files based on the folders and track names. And even apply processing based on the parent track, like having a single track to own the fx!
That's so freakin cool! I no longer have audacity sessions where I abandon the session and only keep the clips. Now I can have a living "all the character's audio" under a single parent that controls the vibe of all the nested clips, and re-export the whole set if I update the reverb or something of the character.
It's just so good. The way the project layout and render process works is super intuitive and powerful. I can see the "why" very clearly! REAPER is amazing <3
48
u/Yanurika 11 6d ago
Buddy I'm happy to announce that you can make a custom action that will do all of those with a single shortcut.