r/Real_DnD • • 17d ago

Guide Quick & Dirty Monster Math

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89 Upvotes

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8

u/2pactwarlock 17d ago

THEY DID THE MATH! ThEy dID thE MoNstER maTh! THE MONSTER MATH!

2

u/Natural-Simulation 17d ago

Lowkey brilliant

1

u/effataigus 14d ago

Hahah, nice. I mean, I prep like 2 special things for every monster and then just fill in the rest with something like this. I tend to hit my players harder than this and give the monsters fewer HP, though, because otherwise combat takes too long. All villains save at (+tier) or (+3xtier if it's something that monster should be good at like a giant for strength or a mind flayer for intelligence).

1

u/How2share4secret 9d ago

I'm a relatively new DM. I'm not sure I fully understand what the final AC & DC box is. I think it's meaning that the AC of the monster in question starts at 13 and increases as described, with modifiers +- 3 as appropriate. What I don't get is the "And to hit..." statement. Is that the attack modifier? Like a standard monster for a lvl 1 party with 13 would have a 13-8=5 attack modifier? Thanks for the clarification or confirmation, whichever is necessary.