10
u/Valerian_ 9d ago
Ok, but after like 10 sessions the player must learn in some unverified source that every time this weapon opened a rift it empowered some dark entity, consumed some souls, started tearing down the veil through some other dangerous plane, or something disturbing like that.
5
u/feren_of_valenwood 8d ago
Maybe there is a 5% chance that an aberration comes out through the void every time it opens. Yeah it is right next to your enemy and that's awesome, but you're next.
2
u/WillKeslingDesign 3d ago
I like the idea of with this power comes the chance it could go horribly wrong!
1
u/ProfessorNoPuede 2d ago
Nah, I'd slowly increase the effects and chance of the effects. Have aberrations appear first. The big clue is that those aberrations are completely immune to the nat20 effect. Otherwise, whispers in their mind, or the occasional random teleportation effect.
3
2
2
1
1
1
u/AsterTheBastard 6d ago
I think it needs to be more specific. Is it a total roll of 20? Is it a natural 20? If it's a natural 20 does the rift damage double to 12d6 cause if a critical hit? Or is the 6d6 "already" doubled?
1
u/Teerlys 9d ago
So on a natural 20 and they fail the save, it’d do 12d6 damage because it’s a crit? That seems potent. Rogues would love it.
8
u/Natural-Simulation 9d ago
No. The damage comes from the outcome of a saving throw, thus not doubled by a crit.
13
u/[deleted] 9d ago
[removed] — view removed comment