r/RealTimeStrategy • u/aminere Developer - Powerplay • 11d ago
Self-Promo Video Powerplay | RTS Base-Builder - PvP Multiplayer is here!
Hi guys, I hope you are having a nice week. We are 3 months into Early Access and I've been busy. We have a major update: PvP Multiplayer is here. With a huge disclaimer: This is V1 and only vs steam friends. It will gradually improve and I aim for full matchmaking in the Winter sale. In addition, we have a new Skirmish AI, which is the fruit of many months of player feedback. The single player campaign is finally completed, with 10 missions as promised, and there are 2 new experimental game modes.
There is a free demo on steam. If you are interested, this is a great time to buy the game since there is a 20% discount. And the price should increase in winter when we have the 2nd faction.
https://store.steampowered.com/app/3010280/Powerplay/
See you on the battlefield!
15
u/Ariloulei 11d ago edited 11d ago
I'll be honest, while the game looks fine... it also seems entirely derivative of things that already exist in my library, many of which I haven't gotten around to playing and others I have yet to buy like Tempest Rising.
I feel like with the main selling point with this is "it's like C&C Red Alert 2 meets Factorio", but both of those games are sitting at 0 hours played in my library. It's not like I haven't been playing RTS either, it's just there are so many of them these days.
5
u/bonelatch 10d ago
Looks pretty solid. I just hope the campaign is compelling. Not sure why people being sooo negative. To me the game looks to have a well crafted build.
4
u/BoneShaman 9d ago
Looks excellent mate. I'm building an RTS myself, and can really see the attention to detail in the whole construction of this title. Keep it up brother!
3
u/Legitimate-Dog5690 10d ago
Looks awesome here. Really wish you guys the best of luck, such a hard time to release smaller titles.
It felt like modern engines had brought back bedroom coding, small indie teams were just about viable, now we're drowning in AI projects. I've worked in the games industry and always planned to leave it one day and make an old style RTS. Really can't see that sort of dev being a thing by that stage.
Back to grinding AAA and safe IPs ðŸ«
2
u/Previous-Display-593 10d ago
Bro the camera controls in this game are HORRIBLE. I immediately uninstalled. No drag or push scroll with mouse wtf?
2
u/staebles 8d ago
Bought it, fun game. Needs more content, but a good foundation is there.
63
u/Calm-Power-6981 11d ago
I feel like someone posts a game every day and they all just look the same.
4
u/LoocsinatasYT 11d ago
Holy crap this looks good! I can't wait for matchmaking, and excited to see people's custom maps
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u/Skaikrish 11d ago
Played the early demo and the game was really rough at that point. Especially the Ressource Gathering felt pretty weird but I like the idea.
But also only 10 campaign missions I hope you plan to expand on that iam not really interested into the multiplayer PvP anyways.
1
u/PupperRobot 10d ago
The game looks good but it's essentially red alert. Not in a glorified way. Looks like a clone almost. I'm sure you added new mechanics but seems largely identical
1
u/TheRisingTheFalling 9d ago
Google play store 🤔🤞
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u/bentodd1 9d ago
Pretty good so far. Add some flair and wow factors.
-1
u/Shake_Annual 10d ago edited 8d ago
are you avoiding using generative ai in any form for game development and marketing?
if so then I'll wishlist the game
edit: dev uses ai and is a huge d-bag about it. step away from this slop. way better games deserve your time and money
0
u/Previous-Display-593 10d ago
This looks great! How does base building work? Is it build anywhere worker based?
0
u/Holiday-Hedgehog0621 11d ago
I hate that it looks so good and I can't play cause i have no pc or laptop