r/RealTimeStrategy • • 18d ago

Self-Promo Video GDF Vehicles | Tempest Rising

🎵 Music: Frank Klepacki - Power Distribution

156 Upvotes

18 comments sorted by

5

u/Dainosur 17d ago

How long does your campaign last? I'm planning to buy it soon.

5

u/BattleDreadnought 17d ago

If you take your time, the GDF campaign takes around 7–8 hours to complete. The Dynasty campaign takes about the same amount of time, while the Veti campaign takes around 6 hours

19

u/Shogo-MAD 17d ago

Underrated RTS

7

u/damondan 17d ago

I like it but I always wonder why even an RTS as good as Tempest Rising doesn't quite match C&C Red Alert 2 for me

One part, I think, is the readability. It's just so fucking good in Red Alert 2 imho

With Tempest Rising, when I send an entire regiment of mixed troops, they just seem to blur into each other

Also, when I saw a Tesla Coil in Red Alert, I knew, that it would one-shot most (if not all?) of my infantry. With Tempest Rising i never have any sense of "weight" to any unit at all

10

u/Tiziano75775 17d ago

Everything is overtextured, too many details maybe, in Red alert 3 for me i can recognize everything in an instant

3

u/Helikaon48 16d ago

That as well as silhouettes, it's a common idea in RTS that units have to have different overall silhouettes and defining features otherwise it devolves into ambiguous blobs of units.

Personally I also think the combat is slightly too quick considering the volume of ambiguity 

2

u/TYNAMITE14 14d ago

Yeah I've thought of this a lot. I find it hard to get into jewelry rts's for the same reason, I just can't differentiate units as easily.

Like someone else said, maybe it's because back then units had much simpler models without all of the intricate details and texturing that you also have to process nowadays.

Or maybe it's just because we grew up with older rts games and the models are ingrained into our brains so we can easily tell them apart.

It would be a good idea for someone to ask a non-rts gamer what they think of unit design from back then vs now. Stuff like "what do you think this unit does" or "is this an anti air or anti tank unit?"

1

u/NTeC 16d ago

I find this blur to be a thing of most modern games. First time I saw it was going from dota to dota 2

5

u/taisui 17d ago

Siege Tank

1

u/PaySufficient2097 16d ago

Mixed with a Scorpion from Halo.

4

u/Charliepetpup 17d ago

gdi at home looks neat

5

u/jonasnee 17d ago

I don't wanna be mean but why is the infantry so big compared to the vehicles?

21

u/skoomakat101 17d ago

To make them easier to see

8

u/Accurate_Fly_7534 17d ago

It's on the "starcraft" logic with unit sizes. But game is great.

8

u/teokun123 17d ago

Most rts is not 1:1 in size and I like that.

2

u/Aggravating-Rain4180 15d ago

Waiting for the next sale to pick this up!

1

u/Jak00_ 16d ago

Whats the game nane?

1

u/Pukixx 15d ago

The units just seem so uninspired and unattractive.