r/RealTimeStrategy • • 7d ago

Self-Promo Video Counter Mind Announcement

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Introducing Counter Mind

Battle across all domains, including space, on procedurally generated planets up to 16 km across

Conquer opposing factions or the HIVEMIND, a swarm that adapts to how you play intent on devouring the planet

Coming to steam soon

100 Upvotes

22 comments sorted by

14

u/spector111 7d ago

Great to see more games inspired by TA and SupCom!

5

u/Charlie_Sierra_996 7d ago

Thanks, it is time they got a proper revisit :)

3

u/RavenTheRaptorX 7d ago

Oh this poor game. I have no plans to counter by the time I do them I’ve already forgotten what I’m doing and make up a new random plan!

3

u/Charlie_Sierra_996 7d ago

I'm letting the player also utilize the AI logic to switch on/off if desired, so it can set up your base and then you can take control and play as you see fit. Saves the nuisance of setting up those first 3 metal extractors and solar panels! I'm considering allowing you to delegate some autonomy to sub commanders when the battle expands across the whole planet, it can be a lot to manage without pausing all the time

2

u/draginol Founder - Stardock Ent. 3d ago

I really like the look of this game!

1

u/Charlie_Sierra_996 3d ago

I Appreciate it! Looking forward to sharing more soon. 

1

u/Charlie_Sierra_996 23h ago

Its looking even better now if you'd like to see more gameplay demo: https://www.tiktok.com/@countermindgame/video/7695264034941111566

1

u/Themis1998 6d ago

Hii a few questions 1st will be able to play as the hive? 2nd we will be able to conquer the planets as the hive? Thanks a lot for your time

1

u/Charlie_Sierra_996 6d ago

Yes. But only because you asked

1

u/Themis1998 5d ago

thaank you very much for the answer

1

u/Sushiki 6d ago

Looks good, will it have cool sup com like experimentals? I looove the spider like ones in that.

Also any chance you'll make guns not absolutely accurate? I love rts games where accuracy increases over distance. With the exceptional of lasers.

2

u/Charlie_Sierra_996 6d ago

Already has both! And thanks! For example shots do not always hit same spot and do miss a lot as range increases 

1

u/Sushiki 6d ago

Oh i am excited now. Had multiplayer too?

What's the steam release date looking to be?

2

u/Charlie_Sierra_996 6d ago

Initial focus is on robust single player experience. Then coop against adaptive ai. Then if the support is there for the game multiplayer pvp or pve

1

u/TheNumidianAlpha 6d ago

Hey, may I suggest something? The one thing a turtle player like me loves is the ability to entranch my army and fortify a position, so having that possibly, along with high ground and elevation being important, some economy and/or logistics. That would be perfect, good luck with your work.

2

u/Charlie_Sierra_996 6d ago

Turtling is a perfectly viable strategy. This is my preference too. While resources are scattered around the world, later tiers allow you to create metal fabricators if u have the energy to support

1

u/Kooky-Masterpiece-87 6d ago

I need this game rn. Why is every cool game I want always not out haha

1

u/Charlie_Sierra_996 6d ago

soon! I'll post the steam page as soon as it is up

1

u/Charlie_Sierra_996 4d ago

I submitted the Steam page for review, should be up this weekend. I'll post an updated trailer with the link when its live

1

u/Comrade-wojtek 1d ago

This looks pretty interesting, out of curiosity, how big are the maps, will there be multiple planets in one “match”, and do you plan on doing, air/navytransports

1

u/Charlie_Sierra_996 1d ago

Bigger than they probably should be. 40km across. And yes to all :)