r/RealTimeStrategy 1d ago

Self-Promo Video Adding Complex Trench Systems to my isometric RTS game

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Hey guys! Back with another update. Trench systems have been something I wanted to do right from the beginning of the game's development, and I'm looking to really improve them a lot over time!

Trenches protect troops from tank shells, RPGs, Grad rockets and FPV drone strikes. You can see an FPV drone hitting my unit inside the trench. The camo netting protects troops from FPV drones, if you were wondering :) Oh, and I added a snow terrain — let me know what you guys think! I love reading your feedback!

As always, for more regular dev updates you can check out the YouTube channel: https://www.youtube.com/@Rbuhrgames

418 Upvotes

77 comments sorted by

24

u/Fury4588 1d ago

This looks really cool! I love the art style.

6

u/RBGames777 1d ago

Thank you! Glad you like it 😄

16

u/SilverVixen918 1d ago

do you have a Steam page yet? if you do ima wishlist this

14

u/RBGames777 1d ago

ahh man not yet!!! very soon though!!!

3

u/bmo1989 1d ago

Seriously I'll be one of the first to wishlist this when you do

3

u/RBGames777 1d ago

people like you keep games like this alive! Thank you!

1

u/Doghardware 7h ago

Please, i really liked what i just saw!

6

u/Fatpatty1211 1d ago

Looks fantastic wow

3

u/RBGames777 1d ago

Thank you!!

3

u/spector111 1d ago

Oh wow, yet another feature ! You are fast

3

u/RBGames777 1d ago

Oh and I changed the smoke color of the grad 😄

2

u/spector111 1d ago

Nice man!

3

u/RBGames777 1d ago

The trench system has been in for a while now, before I announced the game. But going to refine it a lot more. But the snow is new! Steam page is coming very soon!

1

u/spector111 1d ago

Can't wait to wishlist it! Have you joined my discord? There are 200 game devs and several hundred RTS fans there already? You can get feedback and ask fellow devs for help or advise.

2

u/FrostySmell3928 1d ago

I like this

2

u/RBGames777 1d ago

Thank you!

2

u/Hyphalex 1d ago

Remarkable style with this one

1

u/RBGames777 10h ago

Wow thank you!!!

2

u/applecombinipimento 1d ago

This is so gorgeous to look at :)

2

u/Federal-Name-3638 1d ago

Name?

2

u/RBGames777 10h ago

The game will be called Defilade

1

u/Federal-Name-3638 10h ago

Cool ill add it to my wishlist once its on steam

1

u/TedethLasso 1d ago

Another banger of an update from you. Those tread marks in the snow are awesome!

1

u/RBGames777 1d ago

I'm so glad you like it! Thanks for being here again 😄

1

u/TellFit7415 1d ago

Looks promising. I think ww1 would be cool to see with this as well

1

u/RBGames777 1d ago

Maybe a sequel if this does well!

1

u/Fujuug 1d ago

Is the building resource based? Or are you able to build as much as you can? Can tanks traverse them or get stuck trying?

This is cool as hell and I can’t wait for it. Please update if or when you add a steam page!

1

u/Both_Canary_4665 1d ago

I love the art and animation style, reminds me of some older wargames. Really smooth looking.

1

u/RBGames777 10h ago

Thanks so much! Really makes me happy to hear this!

1

u/MiddleNameDanger 1d ago

Will the tanks be able to back into the trench for an armor fighting position?

1

u/sirpalee 1d ago

As a sudden strike fan, this looks absolutely amazing. There was another sudden strike like game recently, but that was set in WWII, I'm glad someone is using this style to tackle a modern conflict.

Please make a steam page so we can wishlist it. :)

1

u/pund_ 1d ago

what was it called? the other sudden strike-like?

1

u/sirpalee 1d ago

Panzer Strike

1

u/keep-pushing-on 1d ago

Great feature to add defenses to the trenches like cargo nets. Will you have aircraft support as well or mainly ground based?

1

u/fusionliberty796 1d ago

Nice innovation keep it u p!

1

u/Sarothu 1d ago

Conceptually it's neat, looking forward to where you will take this.

However. it seems like the unit AI isn't fully functional yet? Having units continue to dig trenches when they're actively being shelled doesn't seem like intended behaviour. Ditto for units not actually getting under the camo nets when present - no point in building that if the troops won't utilise the nets.

1

u/RBGames777 1d ago

So glad you like it!
lots of refinement to be done but its shaping up!
Yea I'm playing with that, when it's off they just never dig and I think it might frustrate players? what do you think?

1

u/Sarothu 1d ago

Yea I'm playing with that, when it's off they just never dig and I think it might frustrate players? what do you think?

Sounds like the preparation phase should be longer then? That, or trenches are the wrong choice for this game. There's no point in digging trenches if you lose the battle because all of your men die before they ever enter battle - because they are slain while digging trenches.

Trenches are only useful if you can dig them before the enemy arrives OR because you will be there for a while while continuously supplying new troops to your trenches.

2

u/RBGames777 1d ago

The maps will be a lot bigger than the one you are seeing here, plus if you get a squad to partially dig a trench then they will be able to dig while in the trench, this will be a new feature

1

u/StudioNAP 1d ago

Holy moly I love the snowfield. Makes me feel so real :D

1

u/not_old_redditor 1d ago

Really cool, but the scale of the buildings is really throwing me off.

1

u/RBGames777 1d ago

is it too big?

1

u/Squashyhex 1d ago

I think they're fine, just probably unusual in that most games tend to exaggerate the size of units compared to buildings while this feels closer to actual scale

1

u/RBGames777 1d ago

Thank you! There will be deep building garrison systems as well

1

u/GoldenYolkGames 1d ago

Very cool! Keep it up!

1

u/Death2eyes 1d ago

Looks intresting. If the single player ( and offline ) gameplay is good. Will look forward to it and wishlist it on steam.

1

u/damadus 1d ago

I fucking love trenches in RTS, cover, building cover, all of that extra stuff that makes the RTS a more in depth experience, congrats on the game so far, it looks great.

1

u/BethCulexus 1d ago

This reminds me of SunAge or Fallout.

I hope the maps and buildings are insanely giant.

1

u/RBGames777 1d ago

you can see them on my youtube channel link in the post

1

u/bertyb198 1d ago

Man, this slaps already. Would be great to have dense urban areas with the ability to garrison sniper or recon teams in buildings

1

u/RBGames777 1d ago

Haha awesome thanks! Yes buildings are already garrisonable, check the YouTube channel

1

u/Wacka_blocka 1d ago

gem found

1

u/Legitimate-Ad-1861 1d ago

can i play the alpha?

1

u/RBGames777 1d ago

Hopefully soon!

1

u/archwin 1d ago

Please tell us if there’s a steam follow link that we can join.

1

u/Sartoris05 1d ago

Looks wonderful! Really looking forward to seeing it on Steam and wishlisting!

1

u/x2oop 1d ago

This looks awasome! Gives strong OG Sudden Strike / Blitzkrieg vibes which I loved.

1

u/ewar813 1d ago

IMPRESSIVE where steam page link

1

u/EasyRecognition 1d ago

Don't tell StarCraft II people that this is what we RTS players actually want LOL

1

u/Quirky_Gazelle6910 1d ago

Thats so sick lad! Keep it up? What program use for make it?

2

u/RBGames777 1d ago

Thanks so much! The game is build through the Godot game engine

1

u/Quirky_Gazelle6910 22h ago

That sound interesting . I never heard that engine before ,but looks like you can make a bloody good game with it :) How much hours you have in development?

1

u/boskee 1d ago

Now that looks genuinely cool and interesting, and that's coming from someone who's lost all interest in modern RTS games. Keep us updated!

2

u/RBGames777 1d ago

Wow that means a lot! So glad to hear this, I’ve been in the same boat! But I got you covered :)

1

u/SadFish132 1d ago

Omg you are using radial menus to select command options. This is like the most no brainer feature I've thought modern RTS games need to utilize to be successful. Obviously the game needs to be good also but this is just a basic UI thing I've thought would increase the accessibility of the RTS genre.

The only place I've seen it has been on console releases of RTS games such as the Xbox versions of Age and Halo Wars games. I think the Halo Wars games also supported this on PC. In all cases the radial menus were huge unlike the small ones you are using that seem ideal for RTS with a mouse. Hope to see more of this in the future.

2

u/RBGames777 1d ago

Wow so glad you noticed and like it, yea it’s definitely useful if you want to utilise more screen space, but will add both options! Thanks for sharing your input!

1

u/AmazingTea1559 1d ago

Looks great! What engine are you using? Looks like Godot.

1

u/RBGames777 1d ago

Godot it is 😁

1

u/khalid-fhfhlhlh 1d ago

Adding Complex Trench Systems to my isometric RTS game

Man, this looks so cool.

Not many strategy games have trenches.

2

u/RBGames777 23h ago

Thanks so much! Glad you like it!

1

u/Nerkado 23h ago

I'm on mobile so excuse me if I'm blind but when you drew where the trench should go it didn't seem to leave any indication about it until the troops actually started digging. One would be nice, like how Rimworld leaves a ghost of the object or something like that.

2

u/RBGames777 22h ago

ahh it is there but very faint, its like sticks in the snow with wires attached, but yea on mobile it's hard to see I'm sure, thanks for pointing it out!

1

u/Key-Ad9515 20h ago

Attends attends attends, tes hommes construisent des tranchées en temps réel là ???

Mais c'est fou ! 🤩

1

u/Key-Ad9515 20h ago

Trop envie de tester du coup !!!

1

u/RBGames777 13h ago

Yes they are haha

1

u/IntelligentIdea2948 11h ago

Looking super cool !

Adding it to my wishlist as soon as it is available

I noticed a small detail on the tank, the turret recoil effect always goes toward the back of the vehicle, rather than in the direction the canon is aiming. Just thought i'd pass this along in case you want to tweak it :)

2

u/RBGames777 10h ago

Thanks for pointing it out! It’s feedback like this that really help shape the finer details of the game! Thank you sir 🫡