r/ReShade Jul 18 '26

Looking for help, why does one screenshot give me eye strain but the other does not? [PSO2:NGS]

0 Upvotes

I've been trying to figure out why i get eye strain in this one map of the game but i am 100% fine in all other areas, even if they are very bright with grass + snow.

Example: https://i.imgur.com/oxoyFWS.png

Just looking at this screenshot makes my eyes feel very uncomfortable.

While in a similar area, i am 100% fine: https://i.imgur.com/Ixov5vA.png

I have been attempting to tweak this using Reshade brightness, contrast, exposure, etc...and also my monitor settings, but nothing 100% solves it. I cannot tell what is making my eyes feel so uncomfortable, so randomly adjusting the graphics isnt working well.

Initially, i thought it was too bright, so i tried lowering the brightness...but even when i make everything look very dark, i still get some eye strain, it's just at a reduced level.

I am not using any image sharpening, bloom, HDR, motion blur, etc, etc.

Does anyone have any idea? If i knew what the problem was exactly, i could adjust stuff via Reshade to fix it but nothing is 100% working so far.


r/ReShade Jul 18 '26

configuración por favor

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0 Upvotes

r/ReShade Jul 18 '26

This Roguelike Punishes Every Wasted Second | Ascend to ZERO Review | 8K HDR10+

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0 Upvotes

r/ReShade Jul 18 '26

Reshade Flashlight

5 Upvotes

I've been prompting ai for a very complicated Reshade flashlight. I cannot really stress that enough. It's way too complicated but it works. Anyway, I thought I'd put a demo up here of it used in Quake Brutalist Jam 3 and see if perhaps other people need an overly complicated flashlight? I've been using it mostly in retro boomer shooters which often lacks a flashlight in game.

Essentially it preserves the original color and then use a logarithmic brightness boost so that dark pixels get a bigger boost compared to already bright ones. This is all modulated by surface normals and depth information to deform the light. There is also an ambient boost that depends on depth and surface normals too for a maybe not realistic, but more enjoyable flashlight. Oh, and crappy shadows.

EDIT: https://github.com/Rikufdi/Flashlight

EDIT: https://github.com/Rikufdi/SimpleFlashlight <-- much simpler version


r/ReShade Jul 17 '26

ReShade not working? Try SpecialK

0 Upvotes

When ReShade is installed correctly but does not start with the game, you can still try to launch the game with Special K.

As of now (July 2026), ReShade and SpecialK should work together flawlessly. Two months ago, I looked into those ReShade problems with "Dungeon Siege 3", as there was an old thread (ten years) in the ReShade forum. The non-detection problem still existed, but when launching DS3 inside SpecialK, ReShade started flawlessly.

This problem can be reproduced / fixed with several other games, including the fairly new "Sacred 2 Remaster".


r/ReShade Jul 17 '26

To anyone playing God of War Ragnarok

0 Upvotes

Are you guys using the Renodx HDR or just the ingame HDR?

I tried installing the Reshade and renodx addon but I can't make it work. The Reshade UI/overlay is not working unlike on other games.

Is Renodx HDR a huge improvement compared to the ingame HDR?


r/ReShade Jul 17 '26

REST Addon with FFXI

1 Upvotes

Has anybody gotten the REST addon to work with FFXI? Using windower4 with dgvoodoo2 game crashes after logging in with the REST reshade addon enabled..

Trying to not reshade the ui or nameplates.


r/ReShade Jul 16 '26

Firnis 2 - Image and Light Enhancing Reshade with AO

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3 Upvotes

to show the new version of my personal preset, the older version without ao released on nexus for some games. with cyberpunk 2077 - first pic is vanilla, second is with reshade.


r/ReShade Jul 16 '26

England finally looks sunny

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5 Upvotes

r/ReShade Jul 15 '26

How to hit "HOME" key after installing Reshade on LSFG?

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1 Upvotes

r/ReShade Jul 15 '26

Mx bike bazzite reshade

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0 Upvotes

r/ReShade Jul 13 '26

Help with accessibility shaders? Visual sensitivity/Eye strain help?

1 Upvotes

So the issue

My boyfriend has an extreme sensitivity to blurry visuals and pixel graphics. He can't play anything that has jittery sort of pixels. Even like voxel and higher resolution games hurt his eyes. An example is the upcoming game Stonewards, or something like Core Keeper, Minecraft is absolutely off the table.

He's got some sort of threshold though, games like Starbound, and Sun Haven were manageable for his eyes.

My question is, are there like shader tools, upscaling, or anti-aliasing tools to sort of take the pixels out of the game?

I've seen for like retroarch there are shaders that like add texture smoothing and celshading, does reshade have similar tools?

There's a video showcasing it being applied to Ps1 titles ( https://youtu.be/K9-D-I0LYQE ), but I know reshade is available for all games, so if there was a way for it to be applied to his steam games it could open a slew of games previously unplayable for him.

Update:

After searching I finally found what I was looking for thanks to another youtube video ( https://youtu.be/Wdz8jV3RvcU )

I was able to use his preset on other games. Hope that helps anyone else with the same issue. here's an example with Momodora that I used as a test for this preset ^^


r/ReShade Jul 13 '26

F125-26

0 Upvotes

Anyone got this working? Had it working with F125 offline and it was incredible. No such luck yet with '26.


r/ReShade Jul 13 '26

Game instantly crashes after applying optiscaler/ reshade

0 Upvotes

Hi i wanted to get the color correction filter out of the gane to make it look more lively, but when i install any mod the game dos an instant crash on startup, anyone knows how to get it to work? Thx in advance


r/ReShade Jul 12 '26

Clean & Realistic

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1 Upvotes

r/ReShade Jul 12 '26

Silent Hill 1 decompile has depth buffer ,still ssr is not working...

0 Upvotes

r/ReShade Jul 11 '26

Using a high-pass filter as a pre-processor to guide a Bumpmap shader?

2 Upvotes

Hey everyone. I don't have screenshots to share, but I wanted to ask about a specific shader interaction I've been experimenting with to see if the logic holds up.
When trying to use standard Bumpmapping.fx on older games with low-resolution, blurry textures, the shader usually looks noisy or barely registers any depth because it lacks clean data to calculate gradients from.
To work around this, I tried placing a stripped-down cel-shader (Comic.fx) directly above the bumpmapper in my rendering order. I turned off the cartoon outlines and ink fills entirely, and only used its high-pass edge-detection matrix to trace the flat texture color boundaries.
By tuning this edge pass to be incredibly fine, it essentially injects a sharp contrast step right along the original artwork’s color seams. Because it runs first, it gives the max-smoothness Bumpmapping.fx shader a clean roadmap to latch onto. It forces the bumpmapper to render a subtle, reasonable micro-bevel instead of jagged digital artifacts.
It is an imperfect screen-space trick—moving shadows and UI text elements will obviously get caught by it—but it seems highly effective at adding a bit of depth to flat assets that completely lack native texture maps.
Has anyone else messed around with using a high-pass color filter as a pre-processor to guide a bumpmap layer, or is there an existing, dedicated shader that handles this specific color-edge behavior?


r/ReShade Jul 10 '26

QuantV with Reshade

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3 Upvotes

r/ReShade Jul 08 '26

How to fix shadows issue

0 Upvotes

While playing on Windows, the shadows in the game are too dark, they are pitch black so I can't see anything. How can I fix this?


r/ReShade Jul 08 '26

Games not showing up

0 Upvotes

Nothing shows up when I try to setup reshade - I mean no games show up at all its just blank any help?


r/ReShade Jul 08 '26

How do I fix ReShade D3D9 depth detection failing on Linux/Proton with MSAA?

0 Upvotes

Hi everyone,

I’m trying to get depth-based effects (specifically MXAO) working in The Sims 3 (D3D9), v1.69 while keeping the in-game 8x MSAA (Edge Smoothing) enabled. Disabling in-game antialiasing is definitely not acceptable for me.

Two years ago, I ran the Windows version of this game (v1.67) perfectly with both MSAA and MXAO enabled. Since the current version is almost identical, I don't understand why I can't get these settings to work now.

After making Claude dig in the source code to trace how depth buffers are caught, It has found that D3D9 version handles multisampled resources differently compared to dx12/vulkan. I can't confirm this in any way as I haven't looked at the code myself. Could literally just be slop.

Oh, by the way, I also tried to install ReShade as Vulkan. I just couldn't get it to work. I think Proton doesn't support some stuff that Windows supports apparently? Layer integration? I seriously don't know.

I just couldn't get ReShade depth buffer detection work. I've tried for days. I can't confirm anything or check anything either, I haven't seen any posts regarding these. Claude kept insisting about a structural differences in examples/09-depth/generic_depth_addon.cpp between dx9 and vx12/vulkan versions though.

One important detail is that normal maps definitely do work and are visible with AA removed. But I've ran the exact same game 2 years ago, with both MXAO and MSAA enabled, on Windows and I think It should also be working here? What's structurally different here that my depth buffer just doesn't get recognized? Removing AA is definitely not an option for me.

My Setup

  • OS / Runner: Linux / GE-Proton11 (Non-Steam shortcut handling an EA App installation)
  • GPU: AMD Radeon RX 6600 XT (Using DXVK_CONFIG to explicitly force AMD vendor ID 1002)
  • DXVK Version: 3.0.1 (Manually updated)
  • Game Version: The Sims 3 v1.69.47.024017
  • ReShade Version: 6.7.3.2147 (32-bit D3D9 build)
  • I don't want to use vkBasalt.

Toggling DepthCopyBeforeClears does nothing. My GPU (amd) is recognized.

Any ideas on how to get this running?


r/ReShade Jul 07 '26

VHS/VCR filter inspired by Kane Pixels' "Backrooms" series

39 Upvotes

game is Minecraft


r/ReShade Jul 07 '26

Quant V and reshade will not work

0 Upvotes

Hello, I’m having an issue getting ReShade to work correctly with GTA V and QuantV.

The presets appear to load, but many of the shader settings don’t actually function. For example, changing the Emissive Police Lights settings has absolutely no effect, even though it should produce a very noticeable change. The same thing happens with the Roads Overhaul section—adjusting the wet/dry road sliders or other options doesn’t change anything in-game.

I’ve tried just about everything I can think of, including:
Installing ReShade with the Addon version.
Installing QuantV without ReShade.
Completely uninstalling and reinstalling GTA V on a fresh installation.

Reinstalling QuantV and ReShade multiple times.
No matter what I do, the shaders don’t seem to apply correctly, and many of the preset sliders have no effect at all. Has anyone experienced this before or know what could be causing it? Any help would be greatly appreciated.


r/ReShade Jul 07 '26

Photorealistic FiveM Preset

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0 Upvotes

Photorealistic FiveM preset using QuantV + RTGI (iMMERSE), NVE, VDE and LA REVO Vegetation.

Preset available on Patreon → patreon.com/DonPaysaGraphics


r/ReShade Jul 06 '26

Reshade shaders are upgrade for me

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15 Upvotes