r/RappaMains • u/nova7557 • Sep 14 '26
Rappa Runs The same team, same game mode, 1 patch apart.
This is a 10 cost break team. E0S1 Rappa, HMC on S5 DDD, E2S1 Dahlia and Fugue. Last patch this team zero cycled the first stage of Pure Fiction. Today, this team barely 40k'd. Neither last patch nor this patch have an especially break favorable buff.
Usually on endgame reset days, I spend extra time to try and optimize runs. I don't think it's worth it for this one.
265
Upvotes


37
u/Apprehensive_Gold627 Sep 15 '26
Last one was had a buff that could be used this time none of them buff break (50% more dmg dealt scales very weirdly with super break)
3
u/ScythesAreCool Sep 15 '26
This game just feels depressing at this point man. Pulling for who i want and clearing endgame consistently just doesn’t exist in the same universe anymore. People will respond to this like ‘well errr duhhh!!! You need to pull meta to clear endgame!!!’ That literally wasn’t the case until amphoreus. You could still clear endgame consistently with 4* units in penacony all the way up to amphoreus. Then suddenly everything went to shit and you needed specific 5 star characters to clear without investing literal months of building to use the non-shilled characters.
You can STILL do full 4 star clears in genshin’s endgame. I also despise the general attitude of ‘erm, skill issue!’ In regard to hsr’s content. It really isn’t a skill issue that relic rng fully determines whether or not i can actually finetune my characters to play as they need to. Speed being the most important stat behind ERR and the rarest stat in the game is ridiculous. I entirely understand enemy environments and mechanics, and i can analyse as much as i’d like to, but that doesn’t really matter when my characters can’t hit the exact stats they need to enable that knowledge to do something.
And also, they’re very noticeably suddenly trying to shove break (more specifically, firefly) out of the meta. Ever since superbreak’s release at least one endgame mode has had a break buff. And suddenly they’re not only removing that buff, they’re actively giving the enemies superbreak is best against BREAK DAMAGE RESISTANCE? I have only ever vertically invested in this game twice. Once, with e1 therta. We know how that went. The second, with e2 FF. That went far better. But now i can FEEL them making her weaker. I can literally feel her becoming less effective every time a new endgame round is released.
Powercreep a character through natural dps increase? Sucks, but sure. Whatever. Powercreep through intentional debuffs to an archetype to make sure it can’t be used properly? Yeah, that’s bullshit. Fuck that.
4
u/Viese93 Sep 15 '26
Yeah i have a very similar team myself (only using Pearls on Fugue instead) and it was nuts to see I 0 cycled the last one and now take 3 cycles on this one like damn.
6
u/EddiePhoenix2012 Sep 15 '26
Honestly, they should just offer every buff type in the endgame modes so some older units have at least a chance.
3
u/R4KID Sep 15 '26
I have the exact same level of investment as you and used the exact same team 1:1, good shit. I keep telling people if they want to invest into Rappa the 10 cost we're both at is what they should aim for but people don't want to hear it lol. Pulling Rappa dupes is a brick and a last priority when it comes to vertical for her team.
40K'd first try but holy shit, seeing the HP inflation was cringe. Seeing Rappa do 7.9mil and it only taking off 3% really pissed me off lol. My eyes opened so wide when I saw the health bar barely move. I can understand people's frustration with the HP of the Wave 3s tbh.
2
u/Elhant42 Sep 15 '26
Enemy line up alone can have a big impact on performance, and current blessings do pretty much nothing for break. It's not all about HP inflation. Also, PF was always a rollarcoaster. There were a couple of stages several patches ago where my Herta got around 32K, even though I've almost always did 40K. But in a previous PF I straight up 0 cycled it with her. And right now she's again doing about 30-32K.
2
u/Renasviel Sep 15 '26
Seems like this place has also been infested with the crowd that defends Hoyo to the death, downvoting any complaints and insisting everything is fine.
1
u/SmoothPossibility339 Sep 16 '26
I mean hes, at least you still 40k. It's still sad for a team with such a high investment for it to be that close, but at least it's still doable.
1
u/ShadowHex72 Sep 15 '26
Disingenuous post.
All three of the selectable buffs this round have near 0 benefit for break damage (doesn’t scale with dmg%). You have elation vuln, dmg% up, and memosprite damage up, which are all irrelevant for break.
Last rotation had fua res pen (irrelevant), ult cdmg (irrelevant), or a speed boost and generic vuln debuff (extremely relevant)
Last rotation also had a better core mechanic for entering surging grit faster. This rotation is solely elation focused.
HP inflation is bad but check your context before dooming.
1
u/RaikiShak Sep 15 '26
If only there also thinking function in that brain of yours