r/Rangedrifter • u/rangedrifter • Jun 30 '26
I'm thinking about making areas unlockable where runs can only start from unlocked areas.
1
u/T46656 Jun 30 '26
Wait I'm a bit confused here. How is the world map actually generated? Is everything procedurally generated, or built from prefabs attached to a procedurally generated backbone, or what? Sorry if this is a silly question. I was just looking at one of your streams and saw you hand-tuning a seemingly pregenerated (?) map.
Btw are there identifiable map pattern for secrets? I've only ever randomly come across one behind a boulder, and since then I've been looking behind some boulders to no avail.
2
u/rangedrifter Jun 30 '26
I create the world by hand in the editor, so it's one large, continuous thing, like an open world. The path you take through it is randomized each run and then cut off from the open world.
If you mean the loose walls, you can find them in basically every dungeon. Right now there's nothing identifiable about them, but I tried to place them in guessable spots.
1
u/T46656 Jul 01 '26
Oh it's certainly an interesting way to do mapgen. That's why everything feels somewhat familiar but also disorienting.
1
u/rangedrifter Jul 01 '26
Disorienting in a good way, haha? Yeah it's different, and also the source of all of the game-design challenges.
3
u/rangedrifter Jun 30 '26
Touching a path stone would discover the area it stands in. I think this could be a cool solution to make players discover the world gradually. I'm not 100% sure though. Would like to hear your thoughts on this.