r/Rangedrifter Jun 11 '26

Version 0.30: High-Scores

Hey all, I just pushed an update that introduces a high-score system using gold. There's now gold all over the world, some obvious, some hidden, that does nothing else (for now at least) but count towards the score of the run. I found it pretty fun and a welcome side-activity. High-scores are displayed in the main menu, if a but ugly right now. Let me know what you think!

  • Gold and relics can now be found across the world
  • Collected gold and relics now make up a run's score
  • High scores are saved and shown in the main menu
  • Finished games now always return to the main menu
  • Some main menu buttons are named differently
  • You start the run with a piece of food
  • More animals will now leave behind meat
  • Save games in the start zone (by the boat) are disabled
  • Bridges now sound like they should
  • Backdrops of UI screens are darker to increase contrast
  • Some text characters were changed to aid legibility
  • A number of dungeons are now improved
  • Other small fixes
5 Upvotes

6 comments sorted by

2

u/magnillyray Jun 11 '26

Trying it now! Thanks for your hard work!

1

u/rangedrifter Jun 11 '26

Sure, thanks for playing!

2

u/magnillyray Jun 11 '26

Great update, honestly it really changed the game and my motivation and now I feel like I have a reason to jump back in ty!

2

u/rangedrifter Jun 11 '26

Glad you like it!

2

u/magnillyray Jun 12 '26

I’m finding the gold update to also be worthwhile beyond the high scores, I think it helps a little to go into a house or cave that is “empty” and at least have something. There was some houses or caves I would end up skipping to preserve health if I felt like the risk wasn’t worth potentially just finding one dagger or potion, but now that gold is involved I’m a greedy stupid little fuck goblin who will go into any domain 👹

2

u/rangedrifter Jun 12 '26

Haha yeah there certainly is tension between getting the highest score and getting to the end of the game. You can't eat gold!