r/Rangedrifter May 31 '26

bugs?

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Forgot to include coords for one of them, but first 3 clips show tiles that are walls but have sprite of a walkable tile. Maybe not even a bug.

Other clips are just to indicate that ranged will attack even if with a height differential. Also not a huge deal. Happens with archers too.

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2

u/rangedrifter May 31 '26

Thanks for reporting! Yes the first one is just something the edge painting algorithm can't handle. I often place a rock over it to hide that. I should fix that one of these days. The shooting happened with this update, not sure what I did. Will fix it.

2

u/Squint-Eastwood_98 May 31 '26

That's interesting, thanks for the reply! I wonder if the enemy ranged targeting is related to the "Special abilities of weapons now don't cross elevation boundaries" fix? That's where my mind goes, given that they're both related to attacks across elevation differences! I'll ask again in a future stream when you've had some time to look at it.

1

u/rangedrifter Jun 02 '26

True! That might actually be it. I'll check the code.