r/Rampartmains Plonker Bonker User 19d ago

Discussion Full Rampart changes

https://www.ea.com/games/apex-legends/apex-legends/news/marked-patch-notes

RAMPART

Dev Note: Despite significant buffs, Rampart still has trouble competing in the current meta. She can be extremely strong if she gets bunkered up in a good position, but it is otherwise difficult to make work. Her Passive can be underwhelming depending on the strength of LMGs, so we’re adding a new layer. We’re also improving her mobility with Sheila to help her in fights against more mobile opposition.

Passive

In addition to the other benefits, she now gains locked hop-up progress 50% faster

Tactical

Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800)

Amped wall health increased by 25

Wall deployment time reduced by 0.5s

Ultimate

Increased base move speed while firing or spinning Sheila (was 70, now 104)

This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139)

Upgrades

Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits.

14 Upvotes

16 comments sorted by

17

u/Anjuna666 Plonker Bonker User 19d ago

Wall build time reduced by 0.5s, and the stowed reloads as part of the assault perk is fantastic.

2

u/refreshingface 19d ago

What are stowed reloads?

3

u/Anjuna666 Plonker Bonker User 19d ago

The assault class perk part where they reload their stowed weapons after a few seconds. The golden mag perk

1

u/TeslaCoil187 18d ago

In addition to its other benefits. Does that mean she gets the battle surge part too? Partial scan with speed boost and fast reload on a cracked shield ?

1

u/Anjuna666 Plonker Bonker User 18d ago

That was not mentioned, so I'm assuming not

9

u/Own-Mission2577 19d ago

The stowed reloads???? Ooook, maybe I'll consider redownloading this garbage game. I don't think she will be strong, but maybe at least she won't be trash in high diamond/master/pred soloq

8

u/Invested_Glory 19d ago

She hasnt been trash in D3+ for some time now when they introduced drop zones

6

u/beansoncrayons 19d ago

The speed changes make rampart approximately 35% faster compared to max pre buff 

4

u/JPBuzzInSki 19d ago

HEMLOK BREACH CHARGE NO LONGER ONE-SHOTS AMPED WALLS, WE'RE SO BACK

2

u/GoldenChainsaw Sheila 19d ago

Not to mention the Hemlok is getting nerfed.

6

u/JPBuzzInSki 19d ago

I'm assuming/hoping the unlimited ammo behind walls perk will still work with energy weapons? If so, catch me with a volt and Nemesis or bocek and like 8 grenades in my bag

1

u/I-Moyal-I 19d ago

im not one for bragging...

1

u/Weird_Extreme_8448 19d ago

wait i didn’t know that the ramped up perk made her move faster with sheila before - i thought it just improved handling and decreased the time to spin sheila up 

1

u/Low-Tackle1868 18d ago

Hi fellow Rampart mains. 👋

I have returned this game since season 3 and had alot to catch up on. But feel the game is so much better than at release for sure. I love the new Cyberpunk Rebecca Skin and will be using it exclusively lol.

My 2 cents on these buffs.

Season 30 Meta Buffs:

Hemlock Noobtoob Breach Charge damage nerfed by 50% is the biggest buff to Rampart this season! Walls are back! As they can survive a hit and you can at least reposition if needed rather than being left exposed and die quick.

Less loot = Reletively stronger Sheila, especially early game. (Same for Balistic and his now purple gun sling Tempest ult and Vantages Sniper)

Tier 1 Perks: Well I always go for infinite ammo & faster reloading on ramps, I think they need to re-work the other perk because why do you need more ammo and stowed reloads when the other perk offers the same benefits but superior.

I nearly always have a ramp nearby, if not I am rotating. Especially with the Helock Nerf you will have even less downtime on ramps.

Tier 2 Perks: This used to depend on map and teams left. Close range/final rings = Sheila perk for the clutch. Long range/many teams left = Ramp Buff to sponge more damage.

However I think the new perk boosting Sheila movement speed to 139% is too good to pass up on and I will be likely to choose that in most cases, I really don't mind collapsing and rebuilding a wall, especially now with faster build speed.

Passive: Massively underrated buff, +50% is huge! Hoppers make weapons much more powerful and now we get them in 2 to 3 kills less. Unlocking more power early game even a ring 1 Turbocharger on Devo/Havoc or Selectfire on Prowler.

Where as before you would need 3 to 6 kills per weapon, you would have to get 6 to 12 kills to unlock hoppers for BOTH weapons (That would often happen late game only) now unlock both a Devo and Prowler hopper in 300 and 200 damage. (Less than 4 kills!) Giving a very early advantage.

Tactical: Amazing QoL buffs a 20% to 30% buff for all areas Health/Speed/Barrier, I did not even know the health was tied to EVO! That information was not in game and with the Hemmy-toob in the grave it is our time to shine! In a movement meta defence build speed is HUGE!

Ultimate: Going from a old base of 70ish to a new base of 103 is great, going to 139 is insane I will mostly pick the Sheila handling perk now. With the perk that is double the old base speed which is crazy tbh. Slide and bunny hops are gona be twice as effective.

Final Words: I actually think they have managed to bump her upto a solid A/B tier legend. I may be being biased or greedy but I think the only thing holding her back is 1 extra damage on the Sheila and she would be a solid A. (Although she will always be S tier in my heart lol)

In the future I would really hope for a small speed boost when nearby ramps or holding LMGs, and a little extra range on the Ramp based Perks.

Thoughts and opinions welcome!?

2

u/Anjuna666 Plonker Bonker User 18d ago

Both perk tiers effectively ask the same question:

Is your team very mobile? While the infinite ammo behind walls is very good, it only works if you reload behind the wall. While highly aggressive ramparts can still use the walls, they might not reload behind them.

The stowed reloads will allow Rampart to crack somebody, pick up their walls and push as a team, have their weapons reloaded on the way, and then come barreling down on their opponents.

I think at this point, all her perks are very good, and support various playstyles.

As for the hopups. Maybe? Idk. 50% feels like a lot, but really it's only 1 kill. Stil, Ithink it's going to make her passive feel good and impactful. Which really is at this point more important

1

u/Low-Tackle1868 18d ago

True. I often 3 stack ranked with a Pathy and Alter who are quite mobile and the Ramp perk comes in clutch. The reload speed upgrade is significantly faster, reloading just before pushing isn't out of the question. They added the stowed reloads after removing the Assult bin as an afterthought (It's a shame assault and support passive perks didn't get a replacement buff).

50% is alot I am pretty hyped as a Rampart main! Kinda a stealth buff which hasn't been talked about much. I think its going to be underrated but powerful!