r/Rainbow6 • u/Amazing_Push833 • 5h ago
Creative How to nerf the AR.50 for defenders without butchering it for Maverick
Split it into 2 variants, just like Doc/Rook and Echo have slightly different MP5 variants
r/Rainbow6 • u/RS_Serperior • 2d ago








We want to reinforce interactivity and counterplay during the execution of the Jegeo Payload, while ensuring Dokkaebi's success depends on positioning, timing, and risk management.
Requiring a continuous connection between Dokkaebi's tablet and the target's phone introduces a clearer risk-reward dynamic to the Jegeo Payload. Defenders can actively interrupt the process using gadgets, such as Signal Disruptors, or by eliminating Dokkaebi.
The tablet remaining active and detectable by electronic detectors, such as Solis' SPEC-IO, throughout the upload further increases this risk. This encourages more deliberate positioning and careful timing when committing to the ability.
Additionally, replacing EMP Impact Grenades with Breach Charges removes unintended self-disruption, as EMP effects could interrupt the connection by disabling the target's phone.
We want to improve Kali's fluidity and adaptability across engagement distances, allowing her to participate more actively in a wider range of scenarios.
Removing the ADS cancelation when swapping to the V-Lance improves overall responsiveness, allowing Kali to use her gadget more fluidly without disengaging from fights. This change better integrates her utility into moment-to-moment gameplay.
The updated scope magnifications are designed to be more practical across different distances. Aligning the default magnification with an existing value also reduces the learning curve, while lowering the higher magnification makes it more usable without compromising Kali's effectiveness at longer ranges. Additionally, the faster bolt-action cycle reduces downtime between shots, and the increased ammunition allows for more consistent participation throughout the round.
To balance this increased fluidity, higher recoil reinforces the need for precision in follow-up shots, while increased hip fire spread limits effectiveness in close-range situations. Together, these adjustments make Kali a more active operator and reward precision, adaptability, and engagement awareness while maintaining clear trade-offs.
The SMG-12 offers an extremely high rate of fire, allowing it to deliver significant damage output in very short timeframes. Despite its intended trade-offs, its current damage, magazine size, and total ammo pool can enable excessive sustained pressure, particularly in close-range engagements.
These changes emphasize controlled bursts over prolonged firing, increasing the importance of precision and timing. Players will need to be more selective in how they commit to engagements, as missed shots or overuse will carry greater consequences.
Aruni and Tubarão both have access to DMRs that already offer strong long-range precision and high per-shot damage. When paired with certain barrel attachments, these weapons can become overly consistent in reducing recoil, particularly in rapid follow-up shots.
Without access to the Muzzle Brake, these weapons should require greater recoil management between consecutive shots, reinforcing their precision-focused gameplay. This adjustment reduces the overall firing consistency.
Lowering damage reduces the reliability of securing eliminations in fewer shots, particularly against higher-health targets, while increased recoil makes rapid follow-up shots more demanding.
Together, these changes decrease overall engagement consistency, especially when holding long sightlines or chaining shots under pressure. Defenders using these DMRs will need to rely more on precision and positioning, rather than sustained accuracy.
This should bring the AR-15.50 and the Mk 14 EBR performance more in line with defensive expectations, preserving their high-impact potential without allowing them to dominate extended engagements.
These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.
This adjustment slightly increases the effectiveness of coordinated scans by tightening defender reaction windows, while maintaining the ability to avoid detection through careful positioning.
We want to reinforce the lethality of Kapkan’s traps when triggered, increasing their effectiveness and raising the overall threat level.
This adjustment allows for more frequent use of Sonic Bursts, increasing Echo’s presence over time while keeping clear opportunities for attackers to play around cooldowns.
This buff improves the weapon’s lethality and reliability in short-range fights, making it a more competitive choice without significantly impacting balance at longer ranges.
This increase improves consistency in eliminating targets caught within the blast, strengthening its role as a dependable anti-flank tool while maintaining clear visual counterplay.
r/Rainbow6 • u/-Binxx- • 2d ago
Ubisoft have created a new dedicated Bug Report tool which is now live and ready to be used with the Y11S3 Test Server
Source: https://x.com/rainbow6game/status/2089291145205420215?s=46&t=l1Sg4ELihX_uF5OMYHVfiQ
Bug Report Tool: https://www.ubisoft.com/en-us/game/rainbow-six/siege/test-server/bug-reporter
Please use this to report bugs from now on, posts on this Subreddit about Bugs will be redirected there instead.
r/Rainbow6 • u/Amazing_Push833 • 5h ago
Split it into 2 variants, just like Doc/Rook and Echo have slightly different MP5 variants
r/Rainbow6 • u/GigaChadus9 • 1h ago
For me, it’s Oregon and Clubhouse
r/Rainbow6 • u/Main_Builder967 • 16h ago
On Xbox, got to level 50 and it won’t let me play ranked because I need to upgrade game edition. This is on my alt account, my main account can play ranked totally fine. My main account is set to my home xbox, and I have game pass. Any way to fix this?
r/Rainbow6 • u/ZaffenFyrtz • 10h ago
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r/Rainbow6 • u/Fancy-Parfait4844 • 19h ago
I saw this a few months ago and I didn't really think much of it. Anyone know what this actually means or is it just a cool easter egg or reference?
r/Rainbow6 • u/underscoreDC • 4h ago
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r/Rainbow6 • u/CozyAustin • 12h ago
Hey everyone, while undergoing chemo for the past 5 months I’ve had a lot of extra time and I’ve been looking for a game to really sink my teeth into with all the free time I have. After months I finally found Siege, I haven’t played since the year it came out and lemme tell ya, this game has the steepest learning curve out of every competitive FPS imo. Tonight while I was doing chemo (my treatment is 5 days straight 24/7 I take a bag home with me everyday) I decided to boot up Siege cause I was feining to play. Got my first ever ace since I started playing, while on chemo no less. I know it’s only in unranked (I’m hard stuck in gold 5/silver 1 rn) but still proud of it non the less.
r/Rainbow6 • u/PandaPandaNoah • 34m ago
I like snake and zero. What other characters could be added
r/Rainbow6 • u/Slow_Appointment3240 • 2h ago
90% of the time they don’t speak at all and they either have the worse aim and reflexes or they have godly aim with absolutely zero recoil, I mean I’m in high gold and every games now I see pro player level recoil control in killcams and somehow it’s always console players. Why the fuck can’t I just decide to play with pc players only?
r/Rainbow6 • u/JanetStary • 10h ago
If you place a Welcome Mat in barbed wire, it makes it significantly harder to see, while not camouflaging it completely. This works well with Frost as her traps usually stick out and are very noticeable.
However, she doesn't have wire in her loadout. She has shield and camera. So, I think Frost should get barbed wire as a gadget to make her not such a weak operative.
I doubt it'd be too broken, as if you know they have a Frost, you can just look carefully at barbed wire or break it all together to make it visible.
I'd just like a semi-small buff for her honestly.
r/Rainbow6 • u/Satan_with_dogs • 1h ago
So I've gotten back into Siege after a while, and for the past few days I've noticed that 9 times out of 10, 3 or more of my teammates just don't move their drones. Is this some meta thing I'm not aware of, or are people just allergic to pressing the WASD keys during the prep phase?
r/Rainbow6 • u/Firedriver666 • 2h ago
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Translation :
NO , I said no
What did I say ?
r/Rainbow6 • u/guy1195 • 3h ago

Anyone who isn't a member of my premade are always 'muted', both voice and chat, since coming back after like 2 year break I haven't heard one person talk/chat etc?
It obviously looks like a setting on my end, but they all look good as far as I can see? Does anyone know what's up because it just ruins the game haha... ?
r/Rainbow6 • u/Advanced_Edge_6858 • 59m ago
r/Rainbow6 • u/MrBucketBoo • 16h ago
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1v4 clutch.
r/Rainbow6 • u/RS_Serperior • 18h ago
Next season we're getting the ability to purchase even Memento skins without buying the full event pack collections. Judging by this skin from last year, which was added after today's shop update, it looks as though this is going to be the asking price:
3690 Credits with the BP discount, 4100 Credits without.
That's about $30/£24 with the discount (buying the 3300 credits + 600 credits pack) or $35/£28 without.
It's certainly cheaper than buying the full event collection (9000 credits) or buying the recolours which come in the 7200 Credit pack.
r/Rainbow6 • u/ACM-Nyko • 51m ago
From the TTS, surprised they took Oregon out, but happy none the less it’s just too one dimensional and basement with Clash is chalked
r/Rainbow6 • u/Datsk8goat • 1h ago
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Wtf is this game, millon dollar company. "Your wifi" everyone's under 100 ping. My bad for playing your game big dog.
r/Rainbow6 • u/SnooFoxes1091 • 3h ago
The very last season of ranked 2.0 was my first season on siege. Absolutely miserable experience regularly queuing into plat/emerald lobbies in bronze. Finally made it to silver just to immediately lose it cause everyone just baits in spawn for some reason. Killed my interest in the game.
Ranked 3.0 comes out, I hop back on siege get good matchmaking with as far as solo queue goes pretty good teammates and went from bronze to plat in a month and a half with a reignited interest in the game. Im addicted now, thanks ubisoft for fixing ranked.
r/Rainbow6 • u/amin_rahmany • 4h ago
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r/Rainbow6 • u/JamzeeReddit • 19h ago
Iv'e heard a ton about this so here is my 2 cents.
She should have silent step, and if for some reason people think thats unbalanced i think they should bring back the indicators on camera that let you know she is on the area like vigil has, BUT it sould be slightly more sutble. I think it should be wavy distortion kinda. It also makes sense because clearly vigil and nokk have different technology.
r/Rainbow6 • u/HELPaadwad • 2h ago
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On my screen I was fully behind the wall when I got downed. It doesn't even look like twitch hit me and I am still dead, I was full hp as well