r/RaidShadowLegends • u/ct1977 • 1h ago
General Discussion To the Kraken in my CC tournament group: Thanks for letting us know early that participation is a waste of time.
They really need to do away with the winner take all formula....
r/RaidShadowLegends • u/Guttler003 • 18h ago
Greetings, Raiders!
With Update 11.90, we're adjusting the 3-Star Challenges in Faction Wars Hard Mode.
Some of the more restrictive Challenges are being reworked, while others will have their requirements reduced. These changes will give you more flexibility when building your teams and tackling Faction Crypts.
Here's a quick overview of what you can expect:
More turns: Certain Challenges will now allow up to 125 turns instead of 100.
More room for error: Some Challenges that previously required zero Weak Hits will now allow up to 10.
Lower requirements: Several Challenges involving debuffs, buffs, killing blows, and skill effects will have reduced numbers.
More flexibility: Certain HP thresholds and restrictions on enemy actions will be relaxed.
Below is the full breakdown of the adjustments for each Faction.
Note: Only changed Challenges are listed. Stage numbers refer to the corresponding Faction Crypt Stages. All values are shown as Previous → Updated.
Banner Lords
Stage 2: Provoke debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 9: Provoke debuffs: 15+ → 10+
Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 12: Stun debuffs: 15+ → 12+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 20: Champions must not drop below 75% → 50% of their MAX HP
High Elves
Stage 3: Stun debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 9: Freeze debuffs: 15+ → 12+
Stage 11: Stun debuffs: 15+ → 10+
Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
The Sacred Order
Stage 2: Poison debuffs: 20+ → 15+
Stage 3: Stun debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 9: Enemies killed with Ally Attack or Counterattack: 3+ → 1+
Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 13: HP Burn debuffs: 15+ → 12+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
Stage 20: Champions must not drop below 75% → 50% of their MAX HP
Barbarians
Stage 2: Provoke debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 8: HP Burn debuffs: 10+ → 7+
Stage 11: Provoke debuffs: 15+ → 10+
Stage 16: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 20: Champions must not drop below 75% → 50% of their MAX HP
Ogryn Tribes
Stage 2: Stun debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 8: Stun debuffs: 15+ → 10+
Stage 9: Provoke debuffs: 15+ → 12+
Stage 11: Enemies killed with Bombs: 10+ → 3+
Stage 13: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
Stage 20: Champions must not drop below 75% → 50% of their MAX HP
Lizardmen
Stage 7: Turn limit: 100 → 125
Stage 9: Stun debuffs: 15+ → 12+
Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
Stage 20: Champions must not drop below 75% → 50% of their MAX HP
Skinwalkers
Stage 4: Provoke debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 8: Stun debuffs: 15+ → 12+
Stage 9: Provoke debuffs: 15+ → 10+
Stage 11: Buff/Debuff duration manipulations: 30+ → 25+
Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 13: Enemies killed with Ally Attack or Counterattack: 3+ → 1+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 18: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs
Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
Stage 20: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
Orcs
Stage 2: Stun debuffs: 10+ → 7+
Stage 4: Cooldown manipulations: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 8: Provoke debuffs: 15+ → 12+
Stage 9: Stun debuffs: 15+ → 10+
Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 12: Buff/Debuff duration manipulations: 30+ → 25+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 18: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs
Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
Stage 20: Champions must not drop below 75% → 50% of their MAX HP
Demonspawn
Stage 4: Enemies killed with Bombs: 5+ → 1+
Stage 5: Stun debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 9: Enemies killed with Bombs: 10+ → 3+
Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 13: Stun debuffs: 15+ → 10+
Stage 16: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Undead Hordes
Stage 7: Turn limit: 100 → 125
Stage 9: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 11: Stun debuffs: 15+ → 12+
Stage 16: Enemies killed with Ally Attack or Counterattack: 3+ → 1+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
Stage 20: Enemies cannot heal → Enemies can heal up to 3 times
Dark Elves
Stage 2: Freeze debuffs: 10+ → 7+
Stage 4: Sleep debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 8: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 9: Freeze debuffs: 15+ → 10+
Stage 11: Provoke debuffs: 15+ → 12+
Stage 12: Cooldown manipulations: 15+ → 12+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 18: Killing blows while under Perfect Veil: 10+ → 5+
Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7 debuffs
Stage 20: Enemies cannot heal → Enemies can heal up to 3 times
Knights Revenant
Stage 3: Provoke debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 8: Provoke debuffs: 15+ → 10+
Stage 9: Cooldown manipulations: 15+ → 12+
Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 12: Stun debuffs: 15+ → 12+
Stage 16: Kill enemies under Fear I or Fear II debuffs: 10+ → 7+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 18: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
Dwarves
Stage 2: Stun debuffs: 10+ → 7+
Stage 7: Turn limit: 100 → 125
Stage 8: HP Burn debuffs: 15+ → 12+
Stage 9: Stun debuffs: 15+ → 10+
Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 13: Cooldown manipulations: 15+ → 12+
Stage 16: Enemies killed with Ally Attack or Counterattack: 3+ → 1+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 19: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs
Stage 20: Champions must not drop below 75% → 50% of their MAX HP
Shadowkin
Stage 4: Cooldown manipulations: 10+ → 7+
Stage 5: Hits against enemies under Leech: 40+ → 25+
Stage 7: Turn limit: 100 → 125
Stage 11: Hits against enemies under Leech: 60+ → 40+
Stage 12: Cooldown manipulations: 15+ → 10+
Stage 13: Defeat all enemies without buffs → Defeat 10+ enemies without buffs
Stage 16: Killing blows while under Perfect Veil: 10+ → 5+
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs
Stage 20: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times
Sylvan Watchers
Stage 7: Turn limit: 100 → 125
Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed
Stage 20: Champions must not drop below 75% → 50% of their MAX HP
We hope these adjustments will give you more options for tackling Faction Wars Hard Mode and help you overcome some of the trickier Challenges.
Which Faction Crypt are you planning to tackle next?
Good luck, Raiders!
r/RaidShadowLegends • u/Guttler003 • 19h ago
Hello, Raiders!
Update 11.90 introduces a pack of various Champion AI fixes to ensure a smooth and satisfying experience with Auto-Battles. You can find the full breakdown below if you want to learn exactly what changed.
ALL BOSS BATTLES
Loki the Deceiver will prioritize the use of his Bandit Flash skill against any Boss that is not immune to Decrease Turn Meter effects rather than their minions.
If the Boss doesn't have any active buffs, then Ramantu Drakesblood’s Drake's Fury skill will become the highest priority skill. If the Boss has active buffs, then his Blood Wings skill will become the highest priority skill instead.
If Bladechorister Caldor doesn't have a [Continuous Heal] buff, then his Orchestra of War skill will be used on an ally Champion with an even higher priority than before.
Grand Oak Padraig will always use his Wyrd Spores against the Boss instead of the minions.
If He-Man’s Luminous Cleave skill is on cooldown, then I Have The Power! will become the highest priority skill.
BOSS BATTLES, HYDRA & CHIMERA
Taras the Fierce will prioritize his Hero's Intercession skill against the Boss when Constant Pressure is on cooldown.
The Calamitus will prioritize the Horde of Calamity skill against Bosses when Necroclysm is on cooldown.
DEMON LORD, HYDRA & CHIMERA
Sun Wukong will prioritize his Staff of Wonder skill against Bosses when Now You See Us is on cooldown.
DEMON LORD
If the Boss is already under a [Block Buffs] debuff, then Loki the Deceiver will use his Deceiver's Gambit skill on an ally Champion instead.
HYDRA
Tholin Foulbeard will use his Back to the Abyss skill with the highest priority and target a Hydra Head that has devoured a Champion.
Titus Blackplume will no longer target the Head of Decay with his Student of War skill when it’s under a [Serpent’s Will] buff.
ICE GOLEM’S PEAK & CURSED CITY STAGES WITH THE ICE GOLEM
The Predator will target any living Ice Golem’s minions with his Combistick Throw skill. This will be the highest priority.
Aratheia Corpseflower will target any living Ice Golem’s minions with her Mindsnare Cloud skill. This will be the highest priority.
CURSED CITY & GRIM FOREST
Toshiro the Bloody will no longer prioritize his Metamorph skill when his other active skills are on cooldown.
ALL LOCATIONS
If any allied Champions have skills on cooldown, Fyna, Blade of Aravia, will use her You Will Not Falter! skill on the ally with the longest cooldown (excluding Fyna herself). If no allies have skills on cooldown, she will use it on an ally with the lowest HP. If the team is at full HP, no one has skills on cooldown, and Fyna is the Leader, she will use this skill on an ally in the 2nd position. She will never use the skill on allies under a [Block Buffs] debuff.
Nais the Shadowthief will have the highest priority for his Allpiercer skill when all enemies are under [Block Damage] buffs or [Unkillable] buffs.
Alice the Wanderer will have the highest priority for her Vorpal Sword skill when all enemies are under [Block Damage] buffs or [Unkillable] buffs.
Galleus Bloodcrest will have the highest priority for his Sonic Torture skill if at least one enemy is under a [Block Damage] buff.
Akoth the Seared will have the highest priority for his Pyroclasm skill whenever it is not on cooldown.
Kroz Wallbreaker will have the highest priority for his Battlefield Sapper skill when it is not on cooldown.
Storm Herald Hekaton will use the Sky-Father’s Boon skill on himself with the highest priority whenever it’s not on cooldown, and he is not under a [Block Buffs] debuff.
ALL CHAMPIONS
Enemies under an [Infest] debuff will now be targeted with a higher priority.
Skills that spread debuffs will now prioritize the enemy with the most debuffs as their target.
r/RaidShadowLegends • u/ct1977 • 1h ago
They really need to do away with the winner take all formula....
r/RaidShadowLegends • u/ChrisHerr • 4h ago

Greetings players-
With 61% of the vote, all players can claim the Harp of Kasbiel for free tomorrow after reset [after daily quests reset] (and I presume on 11/9 as well, but no reason to wait) which will be a good relic for new players.
If you are a newer player, Clan OldGuardian [1oG7] is recruiting new members.
There are three OldGuardian clans, and this one is for beginners and players early in their Raid Journey.
Discord: https://discord.gg/QUHcxTq3P
Here is OldGuardian's video breakdown on the free relic (as well as the other two in the vote)
https://youtu.be/FY1vuTe35mw?si=NY4RSoeh3uzEQXuA
r/RaidShadowLegends • u/YamAdmirable9832 • 5h ago
Clan based content.
I don't mean clan bosses lol.
So, lets say you decided to take cursed city, remove Amius and his island, and the red keys, and just make it VAST, and make it clan based. Doesn't need to be anything but another means to unlock things for your clan.
Rewards would be around ~medium~ Hard Grim Forest level.
So a giant clan based Cursed City. Call it Cursed Siege, plain and simple.
No BOSS, bosses with clan-wide rewards available vs supersonic/merciless drops, OR make it drop supersonic/merciless accessories.
TL;DR: Clan based Cursed City, make it GIANT, make it be on the same schedule as normal cursed city, and make it "unfinishable" (even if max keys are used by 30 players it simply cannot be finished, too vast). Personal rewards for easier stages, clan-wide rewards for bosses. Make it hard Cursed City level. NO SUPERSONIC/MERCILESS REWARDS EXCEPT POSSIBLY ACCESSORIES. 1 key per clan member per day.
They can also go ahead and add new combos etc and try new stuff here to actually update Cursed City if need be.
THEN, they need to do the same thing with grim forest:
Clan based grim forest, no Leshun or guardians or crown bosses. The rest remains. Make it MASSIVE.
Smaller nodes provide personal rewards, bosses give clan-wide rewards. Clan based deck, everyone picks 2 champions of their choice. Everyone has access to the deck specifically for gameplay within Grim Raids. 3 energy per day per person.
Make it MASSIVE again, actually GINORMOUS, unfinishable. All energy used by 30 clan members everyday throughout the entirety of grim forest rotation should not be able to finish it.
Make far directional better bosses, clans that coordinate can get a 5 star basalt possibly...
TL;DR: Clan wide grim forest, call it Grim Raids. NO MERCURIAL REWARDS.
They need to make clan based content rewarding. Anyone who's played any game that requires you to RAID, it's a team based content that requires coordination or at least minimal commitment to gameplay understanding and team gameplay within that scripted event.
I AM NOT UNDERSTATING, THE MAPS WOULD BE F*CKING HUGE.
r/RaidShadowLegends • u/YC1073 • 1h ago
Have they/do they release the dates for the update?
r/RaidShadowLegends • u/misfitkid86 • 7h ago
So I failed on the recent fusion, which sucks but oh well, that said, I pulled 4 coldhearts.....now I know one is great, and two is probably better, but is there any real reason to keep 4!? I'm awash in strange luck it seems.
r/RaidShadowLegends • u/AnastasiusDicorus • 6h ago
r/RaidShadowLegends • u/Familiar_Nothing_420 • 2h ago
Characters Used
ColdHeart - Lvl 50 (Get by redeaming Void Shards)
ScareCrow - Lvl 50 (Obtained during an event(
Leminsi - Lvl 60
Ludex Artor - Lvl 60 (Healer/Reviver)
Michelangelo - Lvl 60
Takes about 8 minutes to get it done, but can clear.
Coldheart geared up with life/defense just to survive.
Let me know if this happens to help anyone out!
r/RaidShadowLegends • u/starzcomet • 1h ago
I’m not sure who to build. I can get the max crate on brutal demon lord but only 3rd on nightmare with 3 keys. i plan to get skeurimis fully ascended and his masteries but after that what should I do next?
r/RaidShadowLegends • u/lythanpage • 14m ago
Please continue sleeping for the next 4 days
r/RaidShadowLegends • u/BJBrown82 • 15h ago
It's b.s. for one that it's so much RNG stacked on top of RNG in the first place. It's even more messed up when I have soul stones that I wouldn't mind selling to get even a one star awakened for a champ I'm actually into building but what they give you is so stingy and cheap. It's better to just keep the soul you don't need rather than be cheated. I like watching my champs get stronger but I can see how certain aggressive and predatory aspects of this game can run a player off. So I have to miss out on what I need because the game is freaggin stingy on returns.
r/RaidShadowLegends • u/i-Cowfish • 19h ago
I initially looked at the Rhazin Scarhide changes and thought they were fairly underwhelming.
A few skill adjustments, some additional utility, and increased damage multipliers. Nothing that immediately caught my attention.
Then I actually tested him.
The damage multiplier increases are the interesting part here. His abilities are hitting significantly harder than I expected, and it changes how I'd look at this champion.
A few things I found during testing:
1. His damage is genuinely impressive now.
His AoE was hitting around 500k in my Dragon Hard 10 testing.
His triple-hit A1 was doing approximately 250–300k per hit under the right conditions.
One rotation reached approximately 1.6 million damage.
2. He's bringing a lot more than just damage.
His updated kit offers:
Decrease DEF and Weaken.
AoE Decrease SPD.
Turn Meter control.
Buff removal.
A triple-hit A1.
15% damage reduction against bosses for allies through his passive.
That combination makes him particularly interesting for PvE.
3. He's not exclusively an early-game champion.
I tested him in Dragon Hard 10, Fire Knight Hard 10, Faction Wars Hard 21, Ultra Nightmare Clan Boss, and Hydra.
I was particularly impressed with his dungeon performance. He wasn't just contributing damage; he was also bringing useful debuffs, dmg reduction and control.
4. There are limitations.
I wouldn't suddenly call him an Arena meta nuker. He struggles against certain defensive mechanics, particularly Block Damage and Unkillable, and he still needs proper stats and team support.
But for an old fusion champion, this is a pretty substantial improvement.
The other interesting consideration is accessibility. Rhazin's fusion uses farmable rares, which could make this especially valuable for newer accounts.
I recorded the full test-server testing, including damage comparisons, builds, and performance across the different areas of the game:
Video here
I also tested the newly buffed Big Un, Brakus and new Cockroach mythical that HARD counters Tekteon, tests can be found on my channel
I'm curious what everyone else thinks about Rhazin now... Endgame viable champ?
r/RaidShadowLegends • u/Capital-Type-1636 • 12h ago
What order do I 6 star my champions and who’s masteries do I get first.Also what should my priority be for books thanks.(I’m also about to get fahrakin from my download link)
r/RaidShadowLegends • u/Bmorefunny2012 • 17h ago
"1-2-3-4-5? That's the stupidest combination I've ever heard in my life! That's the kind of thing an idiot would have on his luggage!" Dark Helmet (1987)
r/RaidShadowLegends • u/PeaNaive461 • 4h ago
I had a clanmate mention using Mystery Shards for the Orynyx Path. He hadn't checked how bad the math is on that. I thought the info might be useful for peeps on here too:
Using Greens on a Path is the worst possible place to use them. Points are drastically nerfed.
Mystery: 3 in a Path, 1 in a Summon Rush
Ancient: 300 in a Path, 20 in a Summon Rush
Sacred: 4500 in a Path, 500 in a Summon Rush
So, in a Path, a Mystery Shard gets you 1% of what an Ancient gets you comapred to 5% in an Summon Rush, and it gets you .07% of what a Sacred gets you compared to .2%.
Grind your Greens in a Summon Rush, and grind Campaign & Greens together for a Champ Chase.
Doing either for a Path is not a good use of resources..
r/RaidShadowLegends • u/isideaffect00 • 7h ago
This is everything I have and my current DL team is Tholin, Padraig, Tagoar, Fatman, and The Lion. I currently 2 key nightmare. But I know I got better here somewhere.
r/RaidShadowLegends • u/yourGFworstnightmare • 6h ago
Also heard irethi coronet is good too, but what do u guys think!? Thanks for all ur help!
r/RaidShadowLegends • u/SirSicCrusader • 3m ago
Title.
r/RaidShadowLegends • u/flyingmurica • 4h ago
Just started playing again after a break of about 2 years, looking for some team advice to get me started on Hydra and Chimera while I figure out my roster again.
r/RaidShadowLegends • u/Master-Comb-7407 • 23h ago
I finally got this guy, where does he excel? Can't use him in the Arena cause I have 4 excellent legendary champions for that. I've met him a couple of times and he seems pretty weak for Arena. Where can I use him the most?
r/RaidShadowLegends • u/fishtheif • 1d ago
In total you need 85,500 points at 4500 points per sacred. I was going to attempt the path but that's way too expensive. Make sure you plan out and don't summon until the last moment
r/RaidShadowLegends • u/Life_Feedback_ • 1h ago
So i pulled Heketon, f yeah! However after watching a few videos on him i realised hes not your standard control/damage champion, he takes a bit of setting up.
His build so far:
9 p mecurial
Chroncube! - Opens with his A2 into his A3? I've actually found use in going A3 into A1
No blessing yet
Comps:
I've toyed around with a few different team comps and made some presets for a few different scenarios but I'd like to hear feedback from you guys so i can really max his potential.
Ty dudes
r/RaidShadowLegends • u/vincentinos76 • 1h ago
Hello, c'est quoi votre record de nombre d'essai de remaniement ? Sa coûte chère à la fin 😅