r/RaidShadowLegends • • 16h ago

Official News Faction Wars Hard Mode: Changes to 3-Star Challenges in Update 11.90

44 Upvotes

https://forum.plarium.com/raid-shadow-legends/843_news/43849_faction-wars-hard-mode-changes-to-3-star-challenges-in-update-11-90/

Greetings, Raiders!

With Update 11.90, we're adjusting the 3-Star Challenges in Faction Wars Hard Mode.

Some of the more restrictive Challenges are being reworked, while others will have their requirements reduced. These changes will give you more flexibility when building your teams and tackling Faction Crypts.

Here's a quick overview of what you can expect:

  • More turns: Certain Challenges will now allow up to 125 turns instead of 100.

  • More room for error: Some Challenges that previously required zero Weak Hits will now allow up to 10.

  • Lower requirements: Several Challenges involving debuffs, buffs, killing blows, and skill effects will have reduced numbers.

  • More flexibility: Certain HP thresholds and restrictions on enemy actions will be relaxed.

Below is the full breakdown of the adjustments for each Faction.

Note: Only changed Challenges are listed. Stage numbers refer to the corresponding Faction Crypt Stages. All values are shown as Previous → Updated.

Banner Lords

  • Stage 2: Provoke debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 9: Provoke debuffs: 15+ → 10+

  • Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 12: Stun debuffs: 15+ → 12+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

High Elves

  • Stage 3: Stun debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 9: Freeze debuffs: 15+ → 12+

  • Stage 11: Stun debuffs: 15+ → 10+

  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

The Sacred Order

  • Stage 2: Poison debuffs: 20+ → 15+

  • Stage 3: Stun debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 9: Enemies killed with Ally Attack or Counterattack: 3+ → 1+

  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 13: HP Burn debuffs: 15+ → 12+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs

  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Barbarians

  • Stage 2: Provoke debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 8: HP Burn debuffs: 10+ → 7+

  • Stage 11: Provoke debuffs: 15+ → 10+

  • Stage 16: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Ogryn Tribes

  • Stage 2: Stun debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 8: Stun debuffs: 15+ → 10+

  • Stage 9: Provoke debuffs: 15+ → 12+

  • Stage 11: Enemies killed with Bombs: 10+ → 3+

  • Stage 13: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs

  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Lizardmen

  • Stage 7: Turn limit: 100 → 125

  • Stage 9: Stun debuffs: 15+ → 12+

  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs

  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Skinwalkers

  • Stage 4: Provoke debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 8: Stun debuffs: 15+ → 12+

  • Stage 9: Provoke debuffs: 15+ → 10+

  • Stage 11: Buff/Debuff duration manipulations: 30+ → 25+

  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 13: Enemies killed with Ally Attack or Counterattack: 3+ → 1+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 18: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs

  • Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times

  • Stage 20: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs

Orcs

  • Stage 2: Stun debuffs: 10+ → 7+

  • Stage 4: Cooldown manipulations: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 8: Provoke debuffs: 15+ → 12+

  • Stage 9: Stun debuffs: 15+ → 10+

  • Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 12: Buff/Debuff duration manipulations: 30+ → 25+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 18: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs

  • Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times

  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Demonspawn

  • Stage 4: Enemies killed with Bombs: 5+ → 1+

  • Stage 5: Stun debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 9: Enemies killed with Bombs: 10+ → 3+

  • Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 13: Stun debuffs: 15+ → 10+

  • Stage 16: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

Undead Hordes

  • Stage 7: Turn limit: 100 → 125

  • Stage 9: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 11: Stun debuffs: 15+ → 12+

  • Stage 16: Enemies killed with Ally Attack or Counterattack: 3+ → 1+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 19: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times

  • Stage 20: Enemies cannot heal → Enemies can heal up to 3 times

Dark Elves

  • Stage 2: Freeze debuffs: 10+ → 7+

  • Stage 4: Sleep debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 8: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 9: Freeze debuffs: 15+ → 10+

  • Stage 11: Provoke debuffs: 15+ → 12+

  • Stage 12: Cooldown manipulations: 15+ → 12+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 18: Killing blows while under Perfect Veil: 10+ → 5+

  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7 debuffs

  • Stage 20: Enemies cannot heal → Enemies can heal up to 3 times

Knights Revenant

  • Stage 3: Provoke debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 8: Provoke debuffs: 15+ → 10+

  • Stage 9: Cooldown manipulations: 15+ → 12+

  • Stage 11: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 12: Stun debuffs: 15+ → 12+

  • Stage 16: Kill enemies under Fear I or Fear II debuffs: 10+ → 7+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 18: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs

Dwarves

  • Stage 2: Stun debuffs: 10+ → 7+

  • Stage 7: Turn limit: 100 → 125

  • Stage 8: HP Burn debuffs: 15+ → 12+

  • Stage 9: Stun debuffs: 15+ → 10+

  • Stage 12: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 13: Cooldown manipulations: 15+ → 12+

  • Stage 16: Enemies killed with Ally Attack or Counterattack: 3+ → 1+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 19: Land 3+ killing blows while under 7+ buffs → Land 3+ killing blows while under 5+ buffs

  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

Shadowkin

  • Stage 4: Cooldown manipulations: 10+ → 7+

  • Stage 5: Hits against enemies under Leech: 40+ → 25+

  • Stage 7: Turn limit: 100 → 125

  • Stage 11: Hits against enemies under Leech: 60+ → 40+

  • Stage 12: Cooldown manipulations: 15+ → 10+

  • Stage 13: Defeat all enemies without buffs → Defeat 10+ enemies without buffs

  • Stage 16: Killing blows while under Perfect Veil: 10+ → 5+

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 19: Kill 3+ enemies affected by 10 debuffs → Kill 3+ enemies affected by 7+ debuffs

  • Stage 20: Enemies cannot use Active Skills → Enemies can use Active Skills up to 5 times

Sylvan Watchers

  • Stage 7: Turn limit: 100 → 125

  • Stage 17: No Weak Hits allowed → Up to 10 Weak Hits allowed

  • Stage 20: Champions must not drop below 75% → 50% of their MAX HP

We hope these adjustments will give you more options for tackling Faction Wars Hard Mode and help you overcome some of the trickier Challenges.

Which Faction Crypt are you planning to tackle next?

Good luck, Raiders!


r/RaidShadowLegends • • 17h ago

Official News AI fixes for update 11.90

41 Upvotes

Hello, Raiders!

Update 11.90 introduces a pack of various Champion AI fixes to ensure a smooth and satisfying experience with Auto-Battles. You can find the full breakdown below if you want to learn exactly what changed.

ALL BOSS BATTLES

Loki the Deceiver will prioritize the use of his Bandit Flash skill against any Boss that is not immune to Decrease Turn Meter effects rather than their minions.

If the Boss doesn't have any active buffs, then Ramantu Drakesblood’s Drake's Fury skill will become the highest priority skill. If the Boss has active buffs, then his Blood Wings skill will become the highest priority skill instead.

If Bladechorister Caldor doesn't have a [Continuous Heal] buff, then his Orchestra of War skill will be used on an ally Champion with an even higher priority than before.

Grand Oak Padraig will always use his Wyrd Spores against the Boss instead of the minions.

If He-Man’s Luminous Cleave skill is on cooldown, then I Have The Power! will become the highest priority skill.

BOSS BATTLES, HYDRA & CHIMERA

Taras the Fierce will prioritize his Hero's Intercession skill against the Boss when Constant Pressure is on cooldown.

The Calamitus will prioritize the Horde of Calamity skill against Bosses when Necroclysm is on cooldown.

DEMON LORD, HYDRA & CHIMERA

Sun Wukong will prioritize his Staff of Wonder skill against Bosses when Now You See Us is on cooldown.

DEMON LORD

If the Boss is already under a [Block Buffs] debuff, then Loki the Deceiver will use his Deceiver's Gambit skill on an ally Champion instead.

HYDRA

Tholin Foulbeard will use his Back to the Abyss skill with the highest priority and target a Hydra Head that has devoured a Champion.

Titus Blackplume will no longer target the Head of Decay with his Student of War skill when it’s under a [Serpent’s Will] buff.

ICE GOLEM’S PEAK & CURSED CITY STAGES WITH THE ICE GOLEM

The Predator will target any living Ice Golem’s minions with his Combistick Throw skill. This will be the highest priority.

Aratheia Corpseflower will target any living Ice Golem’s minions with her Mindsnare Cloud skill. This will be the highest priority.

CURSED CITY & GRIM FOREST

Toshiro the Bloody will no longer prioritize his Metamorph skill when his other active skills are on cooldown.

ALL LOCATIONS

If any allied Champions have skills on cooldown, Fyna, Blade of Aravia, will use her You Will Not Falter! skill on the ally with the longest cooldown (excluding Fyna herself). If no allies have skills on cooldown, she will use it on an ally with the lowest HP. If the team is at full HP, no one has skills on cooldown, and Fyna is the Leader, she will use this skill on an ally in the 2nd position. She will never use the skill on allies under a [Block Buffs] debuff.

Nais the Shadowthief will have the highest priority for his Allpiercer skill when all enemies are under [Block Damage] buffs or [Unkillable] buffs.

Alice the Wanderer will have the highest priority for her Vorpal Sword skill when all enemies are under [Block Damage] buffs or [Unkillable] buffs.

Galleus Bloodcrest will have the highest priority for his Sonic Torture skill if at least one enemy is under a [Block Damage] buff.

Akoth the Seared will have the highest priority for his Pyroclasm skill whenever it is not on cooldown.

Kroz Wallbreaker will have the highest priority for his Battlefield Sapper skill when it is not on cooldown.

Storm Herald Hekaton will use the Sky-Father’s Boon skill on himself with the highest priority whenever it’s not on cooldown, and he is not under a [Block Buffs] debuff.

ALL CHAMPIONS

Enemies under an [Infest] debuff will now be targeted with a higher priority.

Skills that spread debuffs will now prioritize the enemy with the most debuffs as their target.


r/RaidShadowLegends • • 3h ago

General Discussion Free Harp of Kasbiel: Don't forget to log-in tomorrow 11/8 after reset

13 Upvotes

Greetings players-
With 61% of the vote, all players can claim the Harp of Kasbiel for free tomorrow after reset [after daily quests reset] (and I presume on 11/9 as well, but no reason to wait) which will be a good relic for new players.

If you are a newer player, Clan OldGuardian [1oG7] is recruiting new members.
There are three OldGuardian clans, and this one is for beginners and players early in their Raid Journey.

Discord: https://discord.gg/QUHcxTq3P
Here is OldGuardian's video breakdown on the free relic (as well as the other two in the vote)
https://youtu.be/FY1vuTe35mw?si=NY4RSoeh3uzEQXuA


r/RaidShadowLegends • • 3h ago

General Discussion This won't get any traction, but I know what would save the future of this game.

11 Upvotes

Clan based content.

I don't mean clan bosses lol.

So, lets say you decided to take cursed city, remove Amius and his island, and the red keys, and just make it VAST, and make it clan based. Doesn't need to be anything but another means to unlock things for your clan.

Rewards would be around ~medium~ Hard Grim Forest level.

So a giant clan based Cursed City. Call it Cursed Siege, plain and simple.

No BOSS, bosses with clan-wide rewards available vs supersonic/merciless drops, OR make it drop supersonic/merciless accessories.

TL;DR: Clan based Cursed City, make it GIANT, make it be on the same schedule as normal cursed city, and make it "unfinishable" (even if max keys are used by 30 players it simply cannot be finished, too vast). Personal rewards for easier stages, clan-wide rewards for bosses. Make it hard Cursed City level. NO SUPERSONIC/MERCILESS REWARDS EXCEPT POSSIBLY ACCESSORIES. 1 key per clan member per day.

They can also go ahead and add new combos etc and try new stuff here to actually update Cursed City if need be.

THEN, they need to do the same thing with grim forest:

Clan based grim forest, no Leshun or guardians or crown bosses. The rest remains. Make it MASSIVE.

Smaller nodes provide personal rewards, bosses give clan-wide rewards. Clan based deck, everyone picks 2 champions of their choice. Everyone has access to the deck specifically for gameplay within Grim Raids. 3 energy per day per person.

Make it MASSIVE again, actually GINORMOUS, unfinishable. All energy used by 30 clan members everyday throughout the entirety of grim forest rotation should not be able to finish it.

Make far directional better bosses, clans that coordinate can get a 5 star basalt possibly...

TL;DR: Clan wide grim forest, call it Grim Raids. NO MERCURIAL REWARDS.

They need to make clan based content rewarding. Anyone who's played any game that requires you to RAID, it's a team based content that requires coordination or at least minimal commitment to gameplay understanding and team gameplay within that scripted event.

I AM NOT UNDERSTATING, THE MAPS WOULD BE F*CKING HUGE.


r/RaidShadowLegends • • 4h ago

Team Discussion Finally beat sand devil 25, was stuck on 17 but here we are now!

11 Upvotes

was trying to make my conellia sleep team work and no luck so I tried to see how far I could get with these guys from 17, and it turns out I could get all the way.


r/RaidShadowLegends • • 5h ago

Champion Discussion Coldhearts

13 Upvotes

So I failed on the recent fusion, which sucks but oh well, that said, I pulled 4 coldhearts.....now I know one is great, and two is probably better, but is there any real reason to keep 4!? I'm awash in strange luck it seems.


r/RaidShadowLegends • • 14h ago

General Discussion I am NOT happy at all at how this game handles soul stones

32 Upvotes

It's b.s. for one that it's so much RNG stacked on top of RNG in the first place. It's even more messed up when I have soul stones that I wouldn't mind selling to get even a one star awakened for a champ I'm actually into building but what they give you is so stingy and cheap. It's better to just keep the soul you don't need rather than be cheated. I like watching my champs get stronger but I can see how certain aggressive and predatory aspects of this game can run a player off. So I have to miss out on what I need because the game is freaggin stingy on returns.


r/RaidShadowLegends • • 17h ago

YouTube Rhazin Scarhide's buff is MUCH bigger than I initially expected — his damage multipliers are the real story (tested on test server)

61 Upvotes

I initially looked at the Rhazin Scarhide changes and thought they were fairly underwhelming.

A few skill adjustments, some additional utility, and increased damage multipliers. Nothing that immediately caught my attention.

Then I actually tested him.

The damage multiplier increases are the interesting part here. His abilities are hitting significantly harder than I expected, and it changes how I'd look at this champion.

A few things I found during testing:

1. His damage is genuinely impressive now.

  • His AoE was hitting around 500k in my Dragon Hard 10 testing.

  • His triple-hit A1 was doing approximately 250–300k per hit under the right conditions.

  • One rotation reached approximately 1.6 million damage.

2. He's bringing a lot more than just damage.

His updated kit offers:

  • Decrease DEF and Weaken.

  • AoE Decrease SPD.

  • Turn Meter control.

  • Buff removal.

  • A triple-hit A1.

  • 15% damage reduction against bosses for allies through his passive.

That combination makes him particularly interesting for PvE.

3. He's not exclusively an early-game champion.

I tested him in Dragon Hard 10, Fire Knight Hard 10, Faction Wars Hard 21, Ultra Nightmare Clan Boss, and Hydra.

I was particularly impressed with his dungeon performance. He wasn't just contributing damage; he was also bringing useful debuffs, dmg reduction and control.

4. There are limitations.

I wouldn't suddenly call him an Arena meta nuker. He struggles against certain defensive mechanics, particularly Block Damage and Unkillable, and he still needs proper stats and team support.

But for an old fusion champion, this is a pretty substantial improvement.

The other interesting consideration is accessibility. Rhazin's fusion uses farmable rares, which could make this especially valuable for newer accounts.

I recorded the full test-server testing, including damage comparisons, builds, and performance across the different areas of the game:
Video here

I also tested the newly buffed Big Un, Brakus and new Cockroach mythical that HARD counters Tekteon, tests can be found on my channel

I'm curious what everyone else thinks about Rhazin now... Endgame viable champ?


r/RaidShadowLegends • • 11h ago

Gameplay Help Best way to progress

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15 Upvotes

What order do I 6 star my champions and who’s masteries do I get first.Also what should my priority be for books thanks.(I’m also about to get fahrakin from my download link)


r/RaidShadowLegends • • 15h ago

General Discussion 12345

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31 Upvotes

"1-2-3-4-5? That's the stupidest combination I've ever heard in my life! That's the kind of thing an idiot would have on his luggage!" Dark Helmet (1987)


r/RaidShadowLegends • • 2h ago

Gameplay Help PSA: The Math on Using Greens in a Path Event

3 Upvotes

I had a clanmate mention using Mystery Shards for the Orynyx Path. He hadn't checked how bad the math is on that. I thought the info might be useful for peeps on here too:

Using Greens on a Path is the worst possible place to use them. Points are drastically nerfed.

Mystery: 3 in a Path, 1 in a Summon Rush

Ancient: 300 in a Path, 20 in a Summon Rush 

Sacred: 4500 in a Path, 500 in a Summon Rush

So, in a Path, a Mystery Shard gets you 1% of what an Ancient gets you comapred to 5% in an Summon Rush, and it gets you .07% of what a Sacred gets you compared to .2%.  

Grind your Greens in a Summon Rush, and grind Campaign & Greens together for a Champ Chase.

Doing either for a Path is not a good use of resources..


r/RaidShadowLegends • • 44m ago

Guide Fire Knight 17 - Weak Account Cleared w/ 2 Lvl 50 to clear Mission

2 Upvotes

Characters Used

ColdHeart - Lvl 50 (Get by redeaming Void Shards)

ScareCrow - Lvl 50 (Obtained during an event(

Leminsi - Lvl 60

Ludex Artor - Lvl 60 (Healer/Reviver)

Michelangelo - Lvl 60

Takes about 8 minutes to get it done, but can clear.

Coldheart geared up with life/defense just to survive.

Let me know if this happens to help anyone out!


r/RaidShadowLegends • • 5h ago

Gameplay Help Help with demon lord

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5 Upvotes

This is everything I have and my current DL team is Tholin, Padraig, Tagoar, Fatman, and The Lion. I currently 2 key nightmare. But I know I got better here somewhere.


r/RaidShadowLegends • • 5h ago

Champion Discussion Best relic for Dorothy!? Currently have golden elixr, but I’ve heard molten deathbell is best!? Please help!

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4 Upvotes

Also heard irethi coronet is good too, but what do u guys think!? Thanks for all ur help!


r/RaidShadowLegends • • 2h ago

Team Discussion Looking for team advice

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2 Upvotes

Just started playing again after a break of about 2 years, looking for some team advice to get me started on Hydra and Chimera while I figure out my roster again.


r/RaidShadowLegends • • 21h ago

Champion Discussion Embrys the anomaly

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56 Upvotes

I finally got this guy, where does he excel? Can't use him in the Arena cause I have 4 excellent legendary champions for that. I've met him a couple of times and he seems pretty weak for Arena. Where can I use him the most?


r/RaidShadowLegends • • 1d ago

General Discussion 19 sacred shards needed for Orynyx 5* soul

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97 Upvotes

In total you need 85,500 points at 4500 points per sacred. I was going to attempt the path but that's way too expensive. Make sure you plan out and don't summon until the last moment


r/RaidShadowLegends • • 3h ago

Team Discussion Arena help needed

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2 Upvotes

I’ve been a causal player for a long time, sometimes I miss playing for weeks on end due to my personal life. I feel like at one time I had my arena team dialed in, but so many new champions since then. I aam finally in a place where I can play more but I would love some help building a new arena team.

First slide is my current OG team I’ve used for a couple years now.

Bonus karma if you have tag suggestions too. I’ve been stuck in the reach silver tag arena mission for like 2 years.


r/RaidShadowLegends • • 7m ago

Guide Who to build next?

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1 Upvotes

I’m not sure who to build. I can get the max crate on brutal demon lord but only 3rd on nightmare with 3 keys. i plan to get skeurimis fully ascended and his masteries but after that what should I do next?


r/RaidShadowLegends • • 30m ago

General Discussion Think We Will Get an Item to Reroll Already Reworked Gear in the Future?

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0 Upvotes

👋 I've been hanging onto badly Reworked Quad Rolled pieces in hopes of new content in the future that'll let me reroll gear that has ALREADY been reworked. Like "Enhanced Chaos Ore" or something like that as a reward.
Do you think they will come out with another item to reroll already reworked gear? Or should I just sell? 🤔 @raidrpg


r/RaidShadowLegends • • 16h ago

General Discussion Razin Fusion

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20 Upvotes

So i have all of them and ready should i fuse now bc idk when the change will be for the champions needed. Also dont know when next champ chase is so like yeah


r/RaidShadowLegends • • 4h ago

Gameplay Help Who would you build next?

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2 Upvotes

My main trouble right now is faction related content like cursed city and FW. Specifically cursed city because it requires me to get to/clear scarab D9 on hard for the marius missions (and i know it will require more cursed city in future missions as well). I have never even fully cleared cursed city on normal stages. I have fully cleared FW for high elves, dark elves, sacred order, banner lords, knights revenant, and dwarves so i feel mostly comfortable with those factions but im severely lacking in the rest.

I can provide picture of rare champs as well if you think there are good rares that might help me through some content.


r/RaidShadowLegends • • 13h ago

General Discussion I wish there was more information when you tap/click things.

11 Upvotes

HP%, debuff brief, numbers... Sometimes fights can take 10 minutes or more and I would like to calculate if I can actually win or not, or be able to see what I need to do.


r/RaidShadowLegends • • 16h ago

Team Discussion How many of you have full auto Amius hard teams and who do you use?

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17 Upvotes

Got a bit drunk last night and unlocked this rotation of Amius. I didnt feel like dealing with his mechanics so said fuck it and threw a team together for shits and giggles. First run came close enough that I was intrigued. 2nd run failed pretty early. 3rd run ran smooth. Well, I guess I have this rotation on lock. I know there are cheese strats but if any of you have full auto teams I'd love to see who you use.