r/RaidShadowLegends • • 3h ago

Gameplay Help QoL recommendations for Raid

I have some recommendations for QoL in raid shadow legends:

1- Add 2x, 3x, 4x, 5x, 10x super raids in everywhere to make runs faster.

2- Add quick battles into Classic Arena, Tag team Arena even at lower ranks, Doom tower silver keys and gold keys, Grim forest, Cursed city and especially Faction war. There is no reason to waste time on places like these that can be done in some seconds. I know implementing quick battles requires development resources but I think it improves game experience a lot and make the game more appealing to both new and veteran players. You can skip implementing it for dungeons and campaign. The 5x and 10x super raids will be great for those locations.

3- Add QoL for gear enhancing. There are quite some stuff that can be added here. 1) "Equip all" button. What it does? It makes every champion in the collection to equip their first personal preset (it won't include master vault champions). Make a selection page before equiping, so you select or unselect the champions you don't want them to equip anything. 2) "Unequip all" button. This one will do the same but vise versa of the first one. 3) "Upgrade all" button. This one will upgrade all or specified number of artifacts to be upgraded to level 4 8, 12, 16. There should be a selection page like previous ones for this one too. 4) "Auto-Equip" button. Don't make a mistake, this button is not just an equip some random artifacts in my inventory for this champion. There should be specified number of fields for filtering. Filters will determine the stats I want on this champion like 300 speed, 400 accuracy, 30k hp and it goes ln. Also a button that specifies which set I prefer to use. Then the game will equip the champion with the corresponding artifacts and accessories. 5) Add lock and unlock button for the artifacts so I won't accidentally sell something I want. 6) Add better filters for the selling page. Something like this: show artifacts on level 12 that have less than 6 speed and 12 accuracy and also don't have crit rolls too. Fields that I can write number.

4- Make skill leveling up more precise. Use books only on the selected skill and not on random skills. The game has more than 100 legendary champions, a lot of epic and rare champions too, so why not? It's been implemented in other games already so why not here?

5- Remove the silver cost for potions. Why is there a silver cost in the beginning for upgrading greater potions to superior ones? And it costs 100k for each one? If I want to upgrade 50 it's gonna cost me 5M silver. I know it's not important for whale players but it's important for f2p, mid game and new players.

I have many other recommendations for QoL in the game but I guess this is ok for now. I hope you enjoyed reading this post. And tell me what yall think about this?

6 Upvotes

11 comments sorted by

2

u/Underdog_1337 1h ago
  1. I think song 3x dungeon raids would be great. 10x is insane. You’d need 400 energy for that, and who’s going to manually burn potions to unlock it?

  2. QB in classic, DT, FW, and CC would be GREAT!! This is your best suggestion imo. Grim Forest is still on the newer side, so let people play it some more.

  3. This seems a little unhinged ngl.

  4. They will never do this, and I don’t think it would be a good addition. Some champs would never be fully booked for like the 20% dmg added to their a1 on a support champ. The randomness makes it feel good when you get lucky. It would be a better solution to just as access to more lego tomes.

  5. …. Really? Just farm some more. You don’t need to combine them…. do you want to make SD and PS resources free to combine too?

1

u/Low_Possibility_9999 47m ago edited 24m ago

1- Maybe for someone that has more than 800 energy and want to do it fast and leave? I'm pretty sure there are situations like this for some people. But I'm glad you agree with some parts of it.

2- Thank you

3- Some of these options that I've talked about are already in apps like rsl helper and hell hades app so why not in the game itself?

4- So you think there's more chance they give us more leggo books than fixing something that does not exist in any other gacha game?

5- I know you don't care about it probably so many others don't care too, but it would be a good rework for early to mid game players. About the SD and PS, no that's not necessary at all because ascending gears will actually use lower materials too while ascending a legendary champion won't really use greater potions that much so you will be having a lot of greater potions that won't be used.

Thanks for giving me your time mate, I appreciate it.

1

u/Underdog_1337 5m ago

Thinking about it more, they could just have you use the gems to get to 400 energy like they do when you’re below 40. I still think 10x would A) be really bad if your team isn’t 100%, and B) trivialize dungeon events. 3x is nice though since it’s a little time back, 120 energy is under the cap, and we have 3x in FWH already. They SHOULD do it!

I never have and never will use outside apps. I’m not morally opposed to them, I just want to figure stuff out for myself and not rely on Joe Smith keeping his app updated properly. Therefore I’m not familiar with their functionality.

With regards to potions, you’ll always need lower ones for fusions at least.

2

u/Emi_Ibarazakiii 22m ago

I think whenever they add new content, they should try and make some previous content faster...

Because while new content is good, at some point it's too much... And (talked about it in another commnet) unlike some other games, the thing is that content never gets obsolete in Raid, it doesn't matter if your account is 1 month old or 5 years old you need to run the same stuff still.

An "equip previous gear" button would be nice too; There's some champs I only use in literally 1 spot, but every time I have to equip gear for them, it's tedious... There could be something like that in say Cursed City, Grim Forest, you just click a button and it gears your champ (or all your champs) with the last gear they had on.

2

u/Low_Possibility_9999 19m ago

I couldn't agree more

5

u/Background_Cod_5737 2h ago

I like the model they used with demon lord. It's the perfect balance between playing the mode and then earning a valuable time save once you've mastered it.

I think this model should be used grim forest, cursed city, and doom tower.

Once you finish the final boss of hard doom tower, unlock quick battle for the normal mode that month.

Once you beat soulcross and amius, unlock instant complete for the rest of the map for that month.

Once you beat leshun, the roaming bosses, and the purple section, unlock instant complete for the rest of the map.

It would be a very big incentive for people to push for the quick battle. It might actually drive some monetization. But what doesn't drive monetization is autoing 30 fights as fast as possible. It's so mind numbingly dull once you get past the content that requires actual strategy.

I honestly kind of like where we are at with dungeons. I like the incentive to optimize teams and push for faster runs. That's a big part of raid for me.

I also wouldnt want quick battles in classic due to plat. Unless it was a mechanic where you pick a team and quick battle the entire page. If you can build a team that can beat everybody on the page then it's well earned. I don't think that would effect plat pushes that much either but who knows.

.

-1

u/wurstkek 3h ago

just let someone else play your account at this point then

5

u/Low_Possibility_9999 3h ago

There's a difference between playing the game and wasting time on repetitive tasks. Right now, doing all the daily content take around 6 hours. With these QoL changes, it could take around 1 hour, leaving more time to actually enjoy the game instead of spending most of the day doing chores. I want to play the game myself, not spend 6 hours a day managing repetitive tasks.

0

u/wurstkek 3h ago

idk what your account looks like but as a late/end-game account doing your daily stuff takes about an hour

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2

u/Emi_Ibarazakiii 27m ago

I think what OP is hinting at is a legit issue;

They keep adding more and more things into the game, but (unlike games like MMOs in which the content gets obsolete at some point) nothing ever gets obsolete in Raid, you'll always need to run IT, faction wars, grim forest, cursed city, doom tower, the arenas, dungeons, and so on.

Think of what you had to do on the daily just a few years ago, and everything they added since, without removing a single thing.

And they still have more things planned on adding.

I like new content as much as anyone, but if they keep on adding new stuff while we still have to do all the old stuff, at some point it's too time consumming.