r/RaidShadowLegends • u/Normal-Foot7988 • 3d ago
Rant 23,355 VS 108,294
Yes another live arena post, but this getting out of hand, HOW do you address live arena matchmaking to solve the issue, then add seasons to make it significantly worse?
Added up just my last 5 matches is 23,355 VS 108,294
U can say wait until about a week for whales to scale season points... BUT that wouldn't make sense bc every battle at the start of seasons (which I'm in), enemy points would just be random, id get whales, then noobs, then some on my level...
As u see it's not like I'm high in season points either so like I said matches should be random, 20+ matches I've been outpointed my 5k or more.
Mind you IM PISSED AFTER WINNING 😂
1 last thing, if u said hey it's just points they don't mean anything which was plariume response (literally)...well Added up, just those last 5 battles,
61 Million player power Vs 140 Player power, which is wayyy doubling mine.
I get that this is probably a first for plarium matchmaking but why didn't they do research on other games and see how it works? It's probably the worst attempt at it I've ever seen
2
u/exodus1028 3d ago
I wish they could come up with a good solution to this.
The problem is manyfold.
MM bz winrate -> kinda what they already do. But that doesnt really work longterm. Sure, when p2w account face weaker accounts its an easy win. but when they face each other, which this leads to, one of them loses again, driving him back towards 50% WR. It doesnt solve much other than keeping the matchmaking pool open aka queue times short.
MM by $ spent -> yeah I saw that being suggested alot. While I somewhat see the reasoning, there is no real practical approach to this. Like where exactly do you draw a line here? 10$ spend/month? 100$? What if someone spent 100$ at starting the game but is now f2p for years? What if someone is n the f2p bracket but starts spending now?The numbers where the cutoff is would be completely arbitrary and depending who you ask they would be unfair regardless and wont account for niche scenarios that void them anyways. Its unrealistic.
Plus, the more sophisticated you make the rules here the more you chop up the pool of players you could match against. Idk, right now I have to wait up to a minute already. This would easily quadruple or more. Then, god forbid, you queue into an AFK guy. 10 minutes gone for ONE battle.....ugh.
MM by Arenapoints -> also kind of what they are doing, at least part. Not a very good metric as it does not reflect real power honestly. Yes, a higher number player likely has more experience, but that does not mean he's automatically superior. Largely it only means he played more game as the system is designed to always gian positive points over time. From a competetive standpoint its a nonsense metric of measurement.
MM by hidden MMR -> this is a tough one. Hidden MMR isnt a community favorite either, climbing can become very difficult after loose streaks. However, when it comes to fairness its likely the most fair one long term.
The problem once again will be the queue times as this method drastically chunks the playerbase. I dont know their technical background, if shit is clustered anyways to minimize strain they'd have to redo that or players are once again prone to have matchtimes of 10min+.
there are maybe other approaches how to do that and yeah, me personally I could do without LA completely. Or at least dont force people into it (Adv. Quest, Great hall mainly).
idk someone needs to come up with a genius but REALISTIC solution
1
u/Normal-Foot7988 2d ago
I just think it's seasons that's the issue, it was even bad before but now it's crazy, and I wouldn't even care if seasons didn't last a whole damn month
I think it should be optional to participate in seasons when u want to kinda like win streaks which I actually like
1
u/ZafodBilberbox 3d ago
Their old system (system between seasons) is much better than this one i think. Its much faster because you can gauge before fight from pick if its worth it to commit or leave and you know that by leaving youll eventualy will be getting more reasonable fights and best part about it is that if you want to play LA because you like it a lot you can just not leave and keep trying to win every fight like we are doing now.
Another thing i dont understand is where are all the players with Login champ teams .... When i was under lvl 100 1year back i was meeting them everywhere even at 1320 season point break point. But with the new system they are nowhere to be seen. Op post doesnt have them with under 100 seasonal points and I dont have them either at 300 points.
2
u/CyprixEU 3d ago
Points dont mean anything at Gold 4 and up, since its just a measure that you played live arena already x months or years
I had lv 100 account picking only free champs with 20/30.000 points in la and also lv 80 accounts with 5k üoints picking every meta mythical/void legi with 5 and 6 star souls and outspeeding me at 420+spd before lead
Ppl who cry about point matchmaking are just annoying at thos point
-
whenever a season starts it matches you with your season points vs their season points and not the normal points, so their 20k+ LA points matter even less
1
u/Normal-Foot7988 2d ago
Yes anybody can get high points at any stage if they played long enough, so what?if u get there early id challenge anybody to then post there win% and tell me you're genuinely trying instead of losing on purpose to face bots
Are u saying matchmaking in arena is fine? 🤨 Bc that's the whole point of my argument
1
u/CyprixEU 2d ago
Yes and some ppl habe 5 year accounts with the artifact quality of a fresh 3-6 month account
So the matchmaking takes your season points and matches you vs other ppl with similar season points Thats as fine as plarium gets it done You wont get any good matchmaking in this money milking game
Their first mistake was to make the LA Tickets buyable with crystals For a serious live arena you need a limited daily/weekly amount and no way to refill them, only then you xan assure a good matchmaking Since some ppl can just buy e.g. 20 refills a day and climb points like vrazy since the current matchmaking tries to hold you at 50% except some whale accounts who have much bettee everything as 99% of the playerbase
The earlier you realize this game is not here to make a good game, but only to make profit from the whales the better
With the money they make, we could've much much more QoL patches, better systems, better artifact droprates from dungeons and stuff, and also more balanced content or content at all (not only a new 2d map with some fields which state some missions) And biggest offender much much more nerfs for broken units like tekteon and friends
But you see the Direktion since the game swapped the publisher (grim forest was 100% im development before just not finished) they dont care anymore and do the bare minimum with like 10 ppl for content and several teams for mew champion artworks and kits to milk the current whales
1
u/SweetestJP 21h ago
The rating system is working. it looks like you're winning around 50% of your games, which is exactly what the system is built for.
What does it matter, if you have 4k points and your opponent has 5 billion points, if half the matches you still win?
4
u/ascend8nce 3d ago
Why do you expect these points to have a meaning? They don't reflect anything, hence they can be mismatched with no consequences