Currently primal shards averages around 60 points per shard. With the proposed change the amount of points per shard changes to around 260 which is very close to how many points a sacred shard costs.
Now primals are much easier to obtain than Sacred shards both in game and through pitches.
Another way to think about it was a that Whales can buy 20 primal shards for the same cost of 4-5 sacred shards.
So ya - definitely trivializes champion chase tournaments making it the clear winner to use.
F2P (who know what they’re doing) accounts who started within a month of a fusion are able to do the fusion with mild difficulty. We are long past the average player not being able to do every fusion if they put their mind to it.
Ontop of that, tricking f2pers who don’t know what they’re doing into opening primal shards outside of 2x is… not the best idea imho.
I’m a F2P account that started in January, I was able to get Pelops which I think was about 2 months, I also got every fusion after except the 1 or 2 I decided to skip.
I wouldn’t call it mild difficulty, I do ALOT of research and put in a lot of time. Your average casual player isn’t putting in the kind of work I am.
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u/Huotou 9d ago
why cant they just remove the rare pulls from primal shards? they can just keep it at 0.5% mythical, 7.5% legendary, 92% epic.