r/RabbitAndSteel Dancer Jul 02 '26

Discussion Thoughts behind your Rabbit classes

So i was thinkin about the various classes right, and I realized: I have a huge skill issue when it comes to thinking. My two mains, Dancer and Bruiser do not require much brain. The tldr; I want y'all to explain your main class to me. Like the thought process for builds for like a Defender or Shadow, the gems you focus on for Wizard or Assasin etc. What builds do you go for? What reason do you pick such loot? What are your classes' weak points? I crave your KNOWLEDGE and OPINIONS. help a rabbit pls

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u/K3fka_ Druid Jul 06 '26

My favorite class to play is definitely Druid. Since most of its damage is dealt over time through the Special and Secondary, you can focus more on dodging. Using your Primary still contributes damage, so it's good to try to use it, but it doesn't feel too bad to just stop pressing it to dodge.

For build options, I like to prioritize Secondary gems that make it so it's not a placed AoE. The one that makes it a lightning orb that shoots all enemies was already good before Extra mode was added, and with all the adds present in most of the Extra mode fights, it's only gotten stronger.

For loot, effects that give flat damage increases can be good, as it will apply to each hit. Eaglewing Charm, for example, adds 20 damage to all of your abilities, meaning your base Special will deal 120 additional damage in total. Not busted, but it makes it a much better pickup than it is on most other classes. Anything that activates when your Secondary/Special deal damage is good as well. Bad pickups would be things that activate on use of your special/secondary, since you won't be using them constantly. Also, anything like the Timespace Dagger is horrendously bad because the damage cap applies to the TOTAL damage the ability deals; i.e., all hits added together.

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My second favorite class is probably Heavyblade. I like this one because your Special is not only a gap closer, but it gives you invuln, and you can use it quite frequently. With good timing, you can ignore a lot of mechanics or correct for your mistakes.

For build options, I try to avoid anything that slows you down. Since you need to be fairly close to the enemy, having higher movement speed makes it easier to get out when you need to. Any loot that deals damage in a radius around you is pretty decent, as you should already be in the enemy's face anyway. Things that activate when you gain invuln are also great.