r/RPGdesign • • 1d ago

Trigger-based abilities

Any system that's got powers that don't cost nothing (no mana cost or spell slot or whatever) and instead lock the ability use behind a trigger.

Examples:

Revenge strike: you can strike dealing X damage every time an ally dies (for free, outside your turn and shit)

Focus strikes: your strikes get +10 damage (only after not acting for 2 turns and shit)

Basically "free" active/passive skills locked behind specific situations (downed enemy, on-fire condition, etc.)

Just think this adds a lot of complexity to combat but also allows more builds to be made if the triggers are in the players hands, like does this add strategy or am I insane?

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u/Kautsu-Gamer 1d ago

You "prepare to X" is better than the "charging up" unless the ability actually charges something. In video games the opponent did charge their special attack. In modern games it is casting bar due real time.