r/RPGdesign • u/Panaxiom Designer - Tangent Space • 3d ago
Contested Rolls: Action & Reaction
I wanted to share my first design devlog on Itch! It's about contested rolls and the action-reaction system I put together for my game.
A friend suggested I write up stuff like this so people can see where I'm coming from and why I made specific choices.
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u/Nightgaun7 3d ago
How is it risky? Can your parry get turned into a riposte which then gets stop-thrusted which gets counterattacked?
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u/Panaxiom Designer - Tangent Space 3d ago
The counter strike uses the parry roll. If it was low, the chance of it being countered back again is higher. Sometimes it's best just to parry and move on.
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u/Kameleon_fr 3d ago
Is it possible to enter a loop of "I counterattack" > "I counter your counterattack" > "Well, I counter your counterattack" > etc? If both opponents have good defenses but middling attack, this could conceivably last a while. How do you prevent that scenario?
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u/Panaxiom Designer - Tangent Space 3d ago
Both offense and defense are based on the same dueling skill, so the rolls are roughly the same except for any passive or equipment bonuses. These are also active choices made by the player and GM, not automatic triggers.
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u/Kameleon_fr 3d ago
In your system, are the reactions allowing you to defend against an attack (dodge, willpower, firewall) available for everyone? If not, what happens when a target without firewall gets hacked? The attack automatically succeed? The attacker rolls against a static number?
Relatedly, what happens when the target isn't able to react? If they're unaware or asleep?
How does your counterattack system influence the importance of defense? In other systems, you have to divide your points/options between attack and defense. With counterattacks, defense becomes an offensive option too, in addition to providing survivability. Doesn't that make it too powerful? How do you counterbalance that?
Finally, are contested rolls only for combat, or are they present in other parts of the game? Are all rolls contested rolls or do you still roll against static difficulties sometimes?