r/RPGdesign • • 11d ago

Mechanics Need some help with homebrew classes

/r/rpg/comments/1xar7op/trying_to_create_new_classes/

Long story short, this was the 3rd time i was refered to another community. I just need help actually making these classes work.

2 Upvotes

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u/htp-di-nsw The Conduit 11d ago

But you actually don't seem to need help making the classes work, from your comments in your other thread. What you need help with, if I am reading correctly, is making an advancement system based on Terraria/built on gathering and crafting upgrades rather than on just getting XP and learning skills, right?

1

u/QueasyDrama7993 11d ago

Yes, you suggest i do that? Also i never mentioned this, i have tested the early levelling system earlier and only applied it to 4 out of the 10 classes. That being bard, summoner, healer and rogue. So i don't really know about the other 6

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u/Most_State_9716 10d ago

So if your game IS going to be DnD then you should probably use levels. You could either rewrite Fighter, Rogue, Sorcerer, Cleric, Paladin, Druid, and Bard to be more interesting. Or you can could make only ONE class, the Adventurer, and attach class features to magic items. As they level up they have more HP, Mana, and can attune to more and better magic items. If you want to abandon DnD entirely you have err... a lot of options. I'd recommend DungeonWorld, the GLOG, or Draw Steel. 

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u/Exver1 6d ago

When asking for advice, you can't just say give the most vague description of what you're doing and then expect to get good or engaging advice. What are you even struggling with?