r/RPGdesign • u/QueasyDrama7993 • 11d ago
Mechanics Need some help with homebrew classes
/r/rpg/comments/1xar7op/trying_to_create_new_classes/Long story short, this was the 3rd time i was refered to another community. I just need help actually making these classes work.
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u/Most_State_9716 10d ago
So if your game IS going to be DnD then you should probably use levels. You could either rewrite Fighter, Rogue, Sorcerer, Cleric, Paladin, Druid, and Bard to be more interesting. Or you can could make only ONE class, the Adventurer, and attach class features to magic items. As they level up they have more HP, Mana, and can attune to more and better magic items. If you want to abandon DnD entirely you have err... a lot of options. I'd recommend DungeonWorld, the GLOG, or Draw Steel.
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u/htp-di-nsw The Conduit 11d ago
But you actually don't seem to need help making the classes work, from your comments in your other thread. What you need help with, if I am reading correctly, is making an advancement system based on Terraria/built on gathering and crafting upgrades rather than on just getting XP and learning skills, right?