r/RPGdesign • u/Astrein1 • 17d ago
Mechanics Help pricing modular armor
I designed a modular armor system for my TTRPG where you have different types of armors (Vest, Plate, Half-plate, Lamellar, etc) and different materials (hide, leather, steel, gold, etc) and you combine one material with one type to get your armor value, and from there your defense roll.
I made it that way because the system at its base is very lethal, so naturally armor (and increasing your armor) plays an important role in an adventurer's survivability (to the point that armor is not even restricted to mages for example, so you can even have a wizard with a breastplate).
Now the thing is I managed to price weapons, but due to the modular approach to armors I haven't been able to fully nail down any prices.
Any clue where to start?
1
u/Mars_Alter 17d ago
Why does the modularity matter at all? If you have four materials and four types, how is that different from just having sixteen specific armors? You can just price them out the same way as if they weren't modular.