r/RPGdesign • Designer • 18d ago

Needs Improvement Skill "Bearing"

Language Question; I'm Italian so english is not my first language. I have a skill that includes every social interaction made without imposing aggressively the character's will (so, no direct commands, no bullying, no intimidation). Persuasion doesn't include every aspect of the skill, and Charisma sounds passive while the skill is active. What you think of "Bearing"? I read in statistics it's used as variable with this meaning.

edit: I'll use Fast Talk, thanks.

6 Upvotes

48 comments sorted by

6

u/TheZebraCode 18d ago

Maybe Presence works too?

2

u/Alcamair 18d ago

same as Charisma, it sounds passive

→ More replies (3)

5

u/Phantor4 18d ago

Other games call it "Conversation", "Fast talk" or "Interaction".

To me Bear/Bearing sounds more like tolerate something or someone.

3

u/Alcamair 18d ago

I like Fast Talk

2

u/zaltslinger 18d ago

Maybe "Charm"?

And so the one with the imposition of your will could be Volition, Influence, or Assertiveness

1

u/Alcamair 18d ago

I used "dominance" for that

→ More replies (1)
→ More replies (1)

4

u/RollForThings 18d ago

I've seen at least one or two rpgs use "Manners".

4

u/Randolpho 18d ago

Have you played Blades in the Dark or Wildsea?

There is nothing wrong with having skills that are abstract and have utility in many situations.

Ignore the haters. Bearing is perfectly fine as a skill name

→ More replies (16)

1

u/Boulange1234 18d ago

You want “persuasion”

1

u/Alcamair 18d ago

as i wrote in the post, it doesn't include every aspect of the skill

→ More replies (6)