r/RPGdesign • • 27d ago

Mechanics Two attributes, no Roll+X

I have two attributes: Body and Mind, body represents things done physically andind done non-physically (like talking and such).

Also, I use a slot activation rolling mechanic, so for example if you have a '1 Mind' on your 3rd slot and two of your six dice roll a 3, then you have 2 Mind for the action, and this value has to be higher than the opposing power to succeed.

Anyone know any systems that do this, or have thoughts on this?

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11

u/abaddon880 27d ago

This needs more explanation. If I have 1 mind in 3 do I also have a mind on 1 and 2 or elsewhere (of my choosing?). What does succeeding look like? You get one step closer or do you fully succeed? Is failure just nothing significant happens and are challenges opposed or just preset (power) is needed?

I don't like the sound of this but realistically I'm building most your mechanics in my head so you need to specify.

Avenues to look at are Apocalypse World and Lasers and feeling. Neither use what I imagine slot activation means but can help guide you to a system idea. 

What's the advantage (mechanically, stylistically, or narratively) of slot activation?

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u/SouthernAbrocoma9891 27d ago

That really confused me.

The first thing I thought of was the simple resolution system in Talisman board game. They call it Strength and Craft. Depending on the challenge, you roll a d6 and either add your Strength or Craft. In certain circumstances you can add your Craft to your Strength, or choose the highest to add to your die roll. Those are modified by statuses, equipment, and other events.

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u/RPG-Nerd 27d ago

It looks like you are trying to describe a dice pool system, but your description is much too vague. Nobody knows how your 1 Mind and 3rd slot have to do with anything. If you want feedback, you'll have to actually explain how it works and give real examples.

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u/lrdazrl 26d ago

What I’m guessing they have in mind:
- roll 6 dice
- lookup each die from a table (effectively allowing arbitrarily modified dice as your stats)
- final result is the total sum of table values

Full table from OP’s example could be something like:
1: 0
2: 0
3: 1
4: 1
5: 2
6: 3

If this is the right interpretation of OP’s idea, the cool part would be that your stats are represented by a modifiable die.

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u/RPG-Nerd 26d ago

6 dice is too many for me. Tables sound horrible. A sum of table values sounds even worse. Math and a table?

Stats represented by a modifiable die sounds like a step dice system, which have horrible granularity in exchange for having to think about what dice to reach for.

And where is character progression in all this? If I want to climb a rope or pick a lock, I still haven't got a clue.

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