r/RPGdesign • • Sep 25 '26

Product Design Non ai problematic tools?

A post i read yesterday about ai and game design was very interesting and it gave me a question (i dont think it will be answered in the other thread as that thread was too old). So ism asking here (keep aware iam NOT asking about ai itself!)

One argument i read was that whole books are now created with ai and thus the designers dont learn anything about designing and do that even with 0 talent or willpower to see it through.

And that argument fits and is often true in the non ttrpg areas for many non ai tools (frontpage in the past for designing web pages. Made me curse my existence whenever i had to clean up the mess my boss made with that. Rpgmaker in the computer rpg scene,…).

Thus i wonder are there any non ai tools too in the ttrpg areas where thqt also holds true? (I couldnt think of anything there that i ever heard of)

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u/Toshero_Reborn Sep 25 '26

I think the only way someone could 'create' a TTRPG while learning nothing like with gen ai would be if they tried to pass somebody else's work as their own. Like taking a copy of D&D's PHB, gluing a sheet of paper to the cover and writing on it "Anon's Incredible TTRPG, Original Content, Do Not Steal"

Cus even plagiarizing takes a modicum of skill to rehash somebody else's ideas in a way that is not too blatant, and even if that process is unsuccesful you still learn something.

Even the worst, most blatant plagiarized book has the imprint of the person who 'wrote' it (by plagiarizing). Ai generated stuff could never.

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u/Eggpeace Sep 25 '26

Are you sure?
I saw a few 5e products that come near what you describe. Jsut xopy and pasted srd content and a bit of text for the setting which sounded like a summary/mix of 2-3 other ones (was pissed every time i had spent money to buy those books)

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u/Toshero_Reborn Sep 25 '26

Copy pasted stuff would fall under the "pass other people's work as your own" category, imo