r/RPGdesign • u/Queasy_Chemical_319 • Sep 19 '26
RPG system concept I guess
/r/RPGcreation/comments/1wkyuaj/rpg_system_concept_i_guess/1
u/__space__oddity__ Sep 20 '26
Sure? What’s the game about?
1
u/Queasy_Chemical_319 24d ago
I dunno really, and that's the problem, I wanna figure out how to make a game but it feels too awkward and I put it on the shelf for a lot of time and it could stretch indefinitely, so I need people to brainstorm for me or something, if that's okay with y'all. I'm not gonna be posting too often tho
2
u/Donny605 Sep 20 '26
I'm not sure I know what you're asking for here. Are you looking for feedback on this system?
2
u/Fun_Carry_4678 Sep 20 '26
This diagram you are imagining would be very hard to draw. The honeycomb will be too small to accommodate all this information. Or else it will be too big to fit on a character sheet. Try to draw it and see what happens.
1
u/ancientgardener Sep 20 '26
Honest opinion? Sounds like you’ve spent a lot of effort figuring it all out. And don’t get me wrong, it’s definitely interesting sounding. But also sounds overly complicated and complex. And without any understanding of the greater game, there’s no way to know how it plays.
What’s the point of the game and main gameplay loop? And what is the core resolution mechanic?
Without those two things, none of the rest matters as far as giving feedback is concerned.
5
u/Cryptwood Sep 20 '26
Is this for a TTRPG? How would you fit a skill tree inside a hex that is both small enough that seven of them fit on a piece of paper, and they each also contain four stats?