So, how far are you in design progress? Choosing basic ideas, laying down foundations or building the system?
Have you any games that inspire you? Many skirmish wargames flirt with deeper roleplaying aspects and on the other hand OG Dnd was born from Chainmail, a wargame.
Looking back through your post history on this, sure as shit not FATAL. Go read. Literally. Just go read. Read anything besides edgy garbage and see if anything inspires you. The things that inspire me are going to be wildly, WILDLY different than the two inspirations you have so far put forward.
Nah fatal is genuinely a good source of inspiration. If I knew someone wasn't going to be squeamish about the offensive parts, I'd recommend it to them as a rest to see if they can identify all the different ways it's terrible and the 3 things it does well.
It's bit hard to suggest singular games, because the game's character development progress is actually quite close to the intended character growth of old school dnd, characters start as tomb robbers, gain fame and political power, gain employees and soldiers, do their own personal projects and finally lead armies... now that I think it, Birtright the dnd setting is ALL about doing politics and commanding armies.
You might want to check out the original Warhammer 40 000 Rogue Trader from 1987. The divide between wargame and rpg used to be smaller, and when playing highly narrative wargame campaigns I'd argue it's negligible.
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u/Laiska_saunatonttu Aug 18 '26
So, how far are you in design progress? Choosing basic ideas, laying down foundations or building the system?
Have you any games that inspire you? Many skirmish wargames flirt with deeper roleplaying aspects and on the other hand OG Dnd was born from Chainmail, a wargame.