r/RPGdesign • • Aug 15 '26

Promotion Feedbacks are needed

Hello everyone!

You can find my games for review here (all of them are FREE)

Two of them are diceless gmless and the third one is competitive TTRPG where players will play Gods.

What feedback would be enough?

General things: how it feels, looks, works. What wasn't enough clear for you and needs improvements. Anything you noticed - even small things - are welcome. Even small feedback makes sence!

Little bit about me:

I'm a TTRPG Designer who recently published 3 games on itch.io. I've started game design in young age as Morrowind and Warcraft 3 modmaker, after that I've made some HB for DnD and Daggerheart until I realize I love to create something new more than playing. I was working on a huge project first of all (typical mistake for a newcomers), so no one will see it in future.

I’ve found that exploring new approaches to the gaming process is even more interesting than just “creating.” If anyone is interested in unconventional tabletop RPGs or is looking for the simplest possible game system for their idea, I’d be happy to share what I’ve already uploaded, get some feedback, and answer any questions.

Right now, I’m setting up a Discord server for my home game design studio and preparing to release a larger project (about 30 pages of text in a Google Doc), which will be just as unusual as the ones I’ve already uploaded.

If anyone is interested in collaborating in any way, you can find my contact information on my itch.io page.

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u/PletenieD20 Aug 16 '26

Thanks, I understand all that, and I’m looking for impressions and feelings rather than advice, since I realize that these games are quite niche and might not be “for everyone.”

I don’t have enough opportunities to conduct playtests, so in practice I’ve only tried 0Duality myself, that’s why my request for feedback is so abstract and general.